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It was Islands's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #7 | 3.250 | 3.250 |
| How do you rate the game overall (you can consider fun, dev time, etc.)? | #8 | 3.000 | 3.000 |
| How well does the game fit the themes? | #11 | 2.750 | 2.750 |
| Visuals | #16 | 2.750 | 2.750 |
| Audio | #31 | 1.250 | 1.250 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
1 Person, 2 hours and 40 minutes. (Originally I clocked 3:05h, but that was before I was aware that coming up with an idea does not count against the time, so I subtracted the 25 minutes of brainstorming)
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Comments
Very original idea and great execution!
This is awesome! Such a cool idea for a 3 hour jam, and really nice to see the Development Insights section of your process too.
This is like superhot meets and rts, I imagine there's space for a lot of interesting puzzles in the level design here. The most I could save was 9