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Bullet Hell's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fun | #72 | 2.345 | 3.222 |
| Visual | #78 | 2.264 | 3.111 |
| Overall | #82 | 2.021 | 2.778 |
| Audio | #83 | 1.698 | 2.333 |
| Theme | #86 | 1.536 | 2.111 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Are you using any third party assets?
All visual assets were created during the Jam except for one enemy, which I recolored and modified from an asset pack by o-lobster (https://o-lobster.itch.io/), as well as the death animations, which were also recolored versions from that same pack.
The sound effects used are from Asteroids Asset Pack by Hat Tap, pixelqube (https://hat-tap.itch.io/asteroids-asset-pack. Special thanks to them.
The game was made in LÖVE (https://love2d.org/) using three additional libraries made for the engine: serpent, sti, and bump. I reused code from a framework I’m building to make top-down games more efficiently, but the game’s core and all gameplay were created during the Jam.
This framework is still far from finished, but it already helps me a lot, and using it for this Jam was a great test. Unfortunately, I didn’t have enough time to put together a team, but I hope I’ll be able to for future jams.
Are you using any AI generated assets?
I used chatGPT to debug some code during the process of building the framework I used, which I've been working on for a long time
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Comments
It felt fun that I needed to specifically *ignore* the enemies and aim for the turrets - my first reaction was the wrong one even though I read the description :) The visuals are nice and clean; I would like to see more variety of enemies and patterns. Agreed with another commenter that some music would be nice, but the sound design still felt appropriate for the overall style.
Yes, the enemies do draw too much attention. They could have a better-balanced spawn timing, as someone pointed out, which would make the gameplay dynamic better between dealing with them and attacking the turrets, instead of simply ignoring them. But these are consequences of having limited development time. Thanks for the feedback!
Nice job with the particle effects on the projectiles!
The look of this game is definitely its strongest trait, I like how you implemented the animations on the bullets. Without music, the sounds are a little bit harsh, but they are appropriate sound effects for the game.
It’s still very surprising that the visuals worked out so well, because that’s definitely not my strongest skill. But I’m glad they turned out nicely anyway. The bullet effects are just simple particles, and I think they worked precisely because they stayed simple and short. Thanks for the comment!
I loved the animation on the player dash, you've got all the pieces here, tho there wasn't really any point in killing enemies since they respawn instantly, and the lack of music and sfx on shooting made for a bit of a difficult audio experience.
Your visuals are strong tho! i wanna see more! c:
Thanks for the feedback, and you’re absolutely right about them.
The respawn timer is tied to when they are spawned, not when they are destroyed. I didn’t want to rework the code for fear of introducing bugs, but I could have solved it simply by greatly increasing the respawn time.
The lack of music also made everything feel a bit empty, when a bullet hell really needs that kind of full soundscape. There are the effects from the shots themselves, but not from the enemies.
LÖVEly little game ;) . Fun to play Just 1 problem dash didnt work unless you were trolling to just pause the game instead of dash which actually makes me immune to damage then great work
Perhaps you were a victim of the dreaded cooldown? :) I should have clarified that point in the description; I'll edit it as soon as I get back from a trip. Thanks for the feedback.
i believe you misread the typo in the itch page instructions just like i did at first, dash is space not escape hahaha
Yes, that happened too, and in my case it was even worse because I wrote “ESPACE,” which similar to how it’s written in my native language. But it’s fixed now :)
Another game made with LÖVE! And a fun little game with a consistent style as well, I enjoyed my play through it.
Thanks for the feedback :). About LOVE, I tried other engines, but it feels like it has everything I was looking for.
I also saw that you used a JS player for your game that I hadn’t known about before. I had difficulties with other ones, and that was the only thing bothering me about using LOVE, since some people don’t want to download the game and prefer just trying it in the browser.
I’ll test it when I can, thanks for that.
It's amazing. No idea if external libraries work (I'm new to Love) but with base Love you just put your .love into the thing and you get the html to share on itch, that's the single step.