Super unique and cool atmosphere! Feels like there is a good escalation in difficulty throughout.
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Devour's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #43 | 2.779 | 3.455 |
| Audio | #59 | 2.486 | 3.091 |
| Visual | #62 | 2.779 | 3.455 |
| Overall | #64 | 2.633 | 3.273 |
| Fun | #69 | 2.486 | 3.091 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Are you using any third party assets?
Universal Sound FX - Used for sounds effects, not in fabstore
Game Music Treasury - Used for Music, not in fabstore
Chameleon Post Process | Fab - for some of the post process effects
Are you using any AI generated assets?
No AI
Comments
The visuals really stood out to me, for I love seeing surreal art styles. You really nailed the microscopic environment here.
I had a lot of fun with this. The devouring animation felt really satisfying, especially with the particles coming off after eating the orbs. I also thought the floatier movement and dash worked really well together. It made kiting enemies feel good without feeling too stiff, and the fights were fun in general. The enemies fleeing once they got shrunk was such a good touch too. That made the shrink theme feel more alive.
I liked the sense of progression as well, especially getting attack speed upgrades throughout the rooms. Also, nice call with the respawn points; they really let me relax and enjoy the game. The sound design was well done. The impacts had a gentle but gross wet noise, and the music/ambience really set the atmosphere. The heartbeat sound when low health was also nice, along with the creature flashing.
Nice work. I'd definitely be interested to see where it goes if you do end up expanding it into a bigger roguelike later.
I ended up completing the game twice because yesterday I had to play it without sound, scored 5369 points the second time but probably more the first time as I think there's an optional area I didn't explore the second time (and by the way if there indeed is I like that there's one).
The game is very fun with good control and the perfect set of sequences with the right difficulty. Balancing it with a checkpoint before each sequence was probably the right choice as I enjoyed it this way.
I like the overall creepy atmosphere and the devouring ability definitely enhances it, even if in the current state I'm not sure that mechanically it adds anything (but at least it doesn't harm the game either).
Thanks for sharing!
It's been a long time since i've seen something with spore cell stage inspirations! This is an amazing concept, even if it's a bit buggy. I got softlocked inside a door and had to stop, but what i did play was really engaging and fun! my one critique is probably that eating enemies and pips is real finicky, and takes a long time after each wave to clean up.
This is really cool! i wanna see more! good job! c:







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