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A jam submission

DevourView game page

Bullet Game where you devour enemies or they devour you
Submitted by Clockwork Chaos Rat — 13 hours, 45 minutes before the deadline
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Devour's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#432.7793.455
Audio#592.4863.091
Visual#622.7793.455
Overall#642.6333.273
Fun#692.4863.091

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Are you using any third party assets?
Universal Sound FX - Used for sounds effects, not in fabstore
Game Music Treasury - Used for Music, not in fabstore
Chameleon Post Process | Fab - for some of the post process effects

Are you using any AI generated assets?
No AI

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Comments

Submitted(+1)

Super unique and cool atmosphere! Feels like there is a good escalation in difficulty throughout.

Developer

Thanks, glad you liked it.

Submitted(+1)

The visuals really stood out to me, for I love seeing surreal art styles. You really nailed the microscopic environment here.

Developer

Thanks for kind words, glad you think so

Submitted (2 edits) (+1)

I had a lot of fun with this. The devouring animation felt really satisfying, especially with the particles coming off after eating the orbs. I also thought the floatier movement and dash worked really well together. It made kiting enemies feel good without feeling too stiff, and the fights were fun in general. The enemies fleeing once they got shrunk was such a good touch too. That made the shrink theme feel more alive. 

I liked the sense of progression as well, especially getting attack speed upgrades throughout the rooms. Also, nice call with the respawn points; they really let me relax and enjoy the game. The sound design was well done. The impacts had a gentle but gross wet noise, and the music/ambience really set the atmosphere. The heartbeat sound when low health was also nice, along with the creature flashing.

Nice work. I'd definitely be interested to see where it goes if you do end up expanding it into a bigger roguelike later.

Developer(+1)

Thank you for feedback, very please hear your thoughts on it and your enjoyment 

Submitted(+1)

I ended up completing the game twice because yesterday I had to play it without sound, scored 5369 points the second time but probably more the first time as I think there's an optional area I didn't explore the second time (and by the way if there indeed is I like that there's one).

The game is very fun with good control and the perfect set of sequences with the right difficulty. Balancing it with a checkpoint before each sequence was probably the right choice as I enjoyed it this way.

I like the overall creepy atmosphere and the devouring ability definitely enhances it, even if in the current state I'm not sure that mechanically it adds anything (but at least it doesn't harm the game either).

Thanks for sharing!

Developer(+1)

Thanks

Glad you enjoyed it and yes there 3 optional rooms. Devour mechanics will get updated after jam and for now be only way to heal 

Submitted(+1)

The graphics on this are really impressive, even if its sometimes glitchy. All in all I am very impressed by what you were able to do with this concept. 

Very well done!

Developer

Thank you for kind words for it 

Submitted(+1)

It's been a long time since i've seen something with spore cell stage inspirations! This is an amazing concept, even if it's a bit buggy. I got softlocked inside a door and had to stop, but what i did play was really engaging and fun! my one critique is probably that eating enemies and pips is real finicky, and takes a long time after each wave to clean up.


This is really cool! i wanna see more! good job! c:

Developer

thank you for feedback and oh the door bug i look into to fix right away. The eating is something I will rework so easier to use and allow to eat multiple at once so faster.

Developer

Warning, there game breaking bug if use pause menu, it breaks the inputs. Unfortunately I just found out and unsure if able to make a hotfix for it 

Submitted(+1)

Fun game, little creatures all look really good. Only nitpick would be the eating mechanic, found it a little finicky finding the right place to stop to eat.

Developer

thanks for feedback and yea I can agree with eating, that be my first update after Jam to make easier to use