i really liked the narrative of the game, and how it was constructed, well done my friend
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Machine Pets (Gamejam)'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Graphics | #68 | 3.554 | 3.554 |
| Audio | #96 | 3.108 | 3.108 |
| Overall | #126 | 3.135 | 3.135 |
| Innovation | #133 | 2.973 | 2.973 |
| Theme | #154 | 3.203 | 3.203 |
| Gameplay | #209 | 2.838 | 2.838 |
Ranked from 74 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Challenges
GitHub repository url
https://github.com/geraldb1996/Gamedev.js-Jam-2026
Comments
The premise is really fun, and the cat is very cute! I enjoyed all the different mini-games. (I was surprised the QR code on the box actually works!)
Good premise and set up. The dialogue is well written and voice acted. It was easy to play and progress.
A few things I would like as a gamer (these are not criticisms): I wish the cat would move a little faster. I wanted a frame or two lee-way when the human appeared in the window, or an indicator that they were approaching so I could actively react and stop moving instead of just guessing a safe time. I'd prefer the cat to stop at the edge of the screen instead of walking off the screen.
Overall, great experience!
I didn't expected a voice acted cutscene at start :D Really loved the game, did you voiced it?
I really liked the art you've done here, and that music is ruddy mysterious. I think there needs to be more of an indication that the humans coming to the window. As is, it feels too punishing when I make a mistake, having to redo everything. I also wish there was an option to skip through the dialog at the begining . Nice collection of mini games though, congrats on finishing.
Really lovely game, with beautiful art and script. Congratulations on such a good work!
Machine Pets won me over immediately with its crayon art style — it feels personal, playful, and full of character. The voiceover intro was a smart addition that sets the tone perfectly.
And what a tone it is. A house cat trying to sabotage its robot replacement? That's a fantastic concept, and it fits the Machine theme in a delightfully unexpected way.
The minigames keep things varied, and watching the cat's plans go hilariously wrong never got old. The music complements the vibe nicely as well.
Overall, a really charming entry to the jam.
Cool idea. I really like the intro, it draws my attention into the storytelling of the game. I do think that the gameplay could be structured more linearly than a selection of mini games to complement the storytelling better. Great concept, needs more tutorial for each minigames though.
Me thinks that the real Shakespeare might have been a POET and CAT. That intro was really, really good. And the music was also top notch. I wasn't as fond of the gameplay, at least in part because it wasn't clear if there were controls beyond just moving??
I like the art style - it is charming. The simplicity fits the story. One note - the menus' background is too precise compared to the rest of the game. It is more fitting for some engineering game.
The whack-a-mouse is cool. Sneaking was challenging - I think I counted 4000 miliseconds between the human's appearances - it may be good to keep it a constant time. Looking forward to drowning that metal toy!
Another suggestion - you can make the bush where the mouse is random. This would increase the replayability.
Great game!







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