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A jam submission

Solar ShrinkView game page

Space and time are shrinking in our solar system.
Submitted by Antz (@AntzGames) — 2 days, 2 hours before the deadline
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Solar Shrink's itch.io page

Results

CriteriaRankScore*Raw Score
Visual#692.4502.917
Audio#751.8902.250
Overall#792.1002.500
Fun#792.1702.583
Theme#931.1901.417

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Are you using any third party assets?
Art

Kenney space shooter pack - CC0
Alien Ships from OpenGameArt.org - CC0
Planet textures: solarsystemscope.com

Sound Effects

GUI sounds: freesound.com
Shield Sounds: Kenney space shooter pack
Game SFX: freesound.com

Music

One Cool Minute by Loyalty Freak - CC0
Documentary by MaxKoMusic - CC BY-SA 3.0

Are you using any AI generated assets?
No

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Comments

Submitted

The overall presentation feels very polished, and the 3D background is a nice touch, too. The destructible bullets are pretty interesting since you can plan out where, when, and how to approach enemies to destroy them, while also carving out safe zones whether intentionally or not. The final boss was more difficult to manage because of this, however, but I found a way to beat it. All in all, I like the challenge offered here!

Submitted

Really good pattens and quality soundfx. I can't really put my finger on it but something about the bullet colisions feels off in terms of "believability". But the game is polished and well made.

Submitted

All of the disparate pieces here, are really high quality, but i don't think they mesh very well in the end? I think some of the design decisions here mesh for a kind of sleepy gameplay experience, Enemies fire so many bullets that by the boss waves, i physically can't hit them as their shots are blocking my shots, and my hitbox is so big that dodging those patterns is a lost cause anyway. You end up just running from shield pickup to shield pickup hoping to get 1 or 2 missiles to squeak through every 10-20 seconds, which makes your boss waves really drag. I think i was on that last wave for 5-10 whole minutes haha, it also says on your page i can 'shrink time and space' but i pressed every button on controller and keyboard and couldn't find any such ability, so some extra tutorialization either in game or on the itch page might help players be a bit less confused.

I only say this kind of outright critique cause i think you've got the skills here to deliver, the visuals are top notch, the sound design is well done (maybe a less sleepy track next time tho), and the actual gameplay elements that make it up are interesting arcadey fun (missle upgrades and health pickups are a great addition to any shmup in my opinion). I know a lot of it is external packs but there's nothing wrong with that, you've put together a cohesive product with many disparate parts and that's difficult to do as a solo dev. I want to see your next game very badly c:

Developer(+1)

Good honest critique.  This is good.

I submitted two days before deadline because of family stuff, so unfortunately it feels like an unfinished game in terms of the play mechanics and theme.

The top goals for me in this game jam were:

  • ability to spawn thousands of controlled bullets with collisions, on the web with good performance.
  • create both level and wave managers to quickly configure new levels :  how enemies behave (move + shoot, speed, attack pattern) is just a configuration change.

I think the top priority in a game jam should always be: make a fun game to play. Unfortunately, I use game jams to learn, and build/test new technical game components.

 I agree the boss level needs tuning.   Thanks for the feedback.

Submitted

The way you directly shoot into these waves of bullets is a bit unusual but in the end the game offered a fun challenge anyway, thanks for sharing!

Submitted

Nice little game! I appreciate the accessible gameplay, since I’m usually not very good with bullet barrages :)

Submitted

It's not too hard so I was able to beat it first try, which is something I appreciate. It's pretty cozy and reminds me of old flash games i would play back in the day. 

Developer(+1)

I agree it is not too difficult to win.  I built a flexible LEVEL and WAVE system.  Each WAVE can configure formation and attack type, and all I need to do is add any number of enemies to the WAVE and then just add multiple WAVES to a LEVEL.

What this means is that its super easy to add new LEVELS. I ran out of time so I just focused on providing a working game.

Post jam I will add global high scores (ranking will be TIME) and add 4 more planets in the solar system, and the final Alien base.