For some reason this feels like a childhood game and gives a very warm feeling. I love the colors and the music. It is a little hard to navigate the space but it still feels very nice to play this game!
Fell into the void a few times. A player catcher to reset the player afterwords would help a lot to prevent needing to completely reload the game. One of the collectable rings was positioned a little too high that it couldn't be reached no matter how I jumped at it. And the final platform appears to not have a collision mesh applied so you fall right through it around the edges.
I think the player speed was a smidge fast with the lack of guardrails to prevent the player from falling, but overall, a good first go with Godot with the limited time we had to work on these projects.
I would spend a little more time considering your level layouts for future projects, there were spots aside from the path to the end point that could be explored, but it only took you farther from the goal and didn't provide a way to come back to the main path causing the player to have to backtrack to the start to them move towards the goal. And at the goal there's no way to backtrack into the level again so if it were a larger level and you needed to find specific things, you would end up being stuck and need to start over.
Nice work overall, I like the look and feel of this game a lot. I like how you sped up the player, it changes the dynamics of the game world and I think it matches the overall look of the game. A couple of things I would work on: the platforms don't seem to match the 3d meshes in some cases, you can walk into the middle of the scene and not fall. The scene could also use a player catcher component, since it is easy to fall off the platforms and then you need to reload the browser because there's no reset. It's also good that there are multiple paths through the level, but they should connect at some point, I can get to the end platform, but only from one direction, and once I'm there, I can't go back.
Comments
Despite there being some things that didn't work correctly such as dying and not respawning up, it still feels like a dream playing it.
For some reason this feels like a childhood game and gives a very warm feeling. I love the colors and the music. It is a little hard to navigate the space but it still feels very nice to play this game!
Fell into the void a few times. A player catcher to reset the player afterwords would help a lot to prevent needing to completely reload the game. One of the collectable rings was positioned a little too high that it couldn't be reached no matter how I jumped at it. And the final platform appears to not have a collision mesh applied so you fall right through it around the edges.
I think the player speed was a smidge fast with the lack of guardrails to prevent the player from falling, but overall, a good first go with Godot with the limited time we had to work on these projects.
I would spend a little more time considering your level layouts for future projects, there were spots aside from the path to the end point that could be explored, but it only took you farther from the goal and didn't provide a way to come back to the main path causing the player to have to backtrack to the start to them move towards the goal. And at the goal there's no way to backtrack into the level again so if it were a larger level and you needed to find specific things, you would end up being stuck and need to start over.
Nice work overall, I like the look and feel of this game a lot. I like how you sped up the player, it changes the dynamics of the game world and I think it matches the overall look of the game. A couple of things I would work on: the platforms don't seem to match the 3d meshes in some cases, you can walk into the middle of the scene and not fall. The scene could also use a player catcher component, since it is easy to fall off the platforms and then you need to reload the browser because there's no reset. It's also good that there are multiple paths through the level, but they should connect at some point, I can get to the end platform, but only from one direction, and once I'm there, I can't go back.