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A jam submission

Bloody eyeView game page

Submitted by Youssy — 2 hours, 31 minutes before the deadline
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Bloody eye's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#63.8853.885
Overall#133.8853.885
Visual#283.7313.731
Audio#303.3083.308
Theme#303.1543.154

Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Are you using any third party assets?
-Text font : by GGBotNet https://ggbot.itch.io/bad-comic-font
-shaders used : https://godotshaders.com/shader/diamond-based-screen-transition/
https://godotshaders.com/shader/basic-vector-sprite-upscaling/
https://godotshaders.com/shader/discrete-ocean/
-Music by : ansimuz https://ansimuz.itch.io/mystery-music-collection-pack-1
-And everything else is made by me Youssy ^^

Are you using any AI generated assets?
NO AI

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Comments

Submitted(+1)

I really liked the spritework but didn't much enjoy how everything being the same color as the bullets made it really hard to see, especially with the blood particles (which thankfully were possible to turn off)
I also don't think screenshake on every bullet fired was necessarily the right play, it'd have been fine if it were on just enemy kills or something.

The pick 3 implementation was solid and things generally worked as they were supposed to. Sorry to hear you got sick before implementing the final boss but the text made me laugh so it didn't make me dock points

Submitted(+1)

This is something so well polished, I didn't expect this at all from the thumbnail - I agree with the other commenters that it could be affecting how much people missed the game at their loss!

The visuals are fun too, everything is consistent but simple, enemies are fun, particle and shooting effects make this better.

Finally, lots of attention to detail!

Thanks for the gem!

Developer

im so glad u liked it :D

Submitted(+1)

This is a really really solid entry. I didn't expect to have so much fun testing this. Im really impressed by the projectiles. They seem visually kinda ephemeral but the colision are crisp as can be. 

Developer

thanks, im glad u liked it :D

Submitted(+1)

I'm gonna be honest; the thumbnail for this game made me feel like it wouldnt so polished, but this game is a very hidden gem in this jam haha. Very cool details, like slow "pause" effect when killing an enemy, overall aesthethic and simple, yet satisfying gameplay. WELL DONE! Just one critique; i think sfx and ost could use a bit more punch or just normal volume up (OST was a bit too quiet compared to other stuff)

Submitted (1 edit) (+1)

What a GEM! I think there's like 2-3 games that are absolute top at this JAM and this is one of them.
Before you even start the game, you can notice a few basic options and details, like hovering the quit button, such an elegant detail (same when you die but at different speed). And then the transitions too... 

Everything audio related was amazing, but the soundtrack was really impressing. I would have posted this reply ~ 30' ago, but I keep jumping from video to video on Ansimuz's youtube channel, went to check out the audio, stayed for the dozens of cyberpunk city timelapses. So thank you for that, putting light on some amazing creators. 

Back to your game, everything looks so good and it's so clean. You know what you have to do at any point, what stage are you on etc. The units, splashes, shakes, effects - style and executions are very good. 

At start I thought the SHRINK mechanic wasn't enough, till I had better survive rate with last life in 2 consecutive rounds. Oh, I guess size do matter! as in easier to dodge them bullets. 

And yes, I can do better. Thanks for believing in me <3

GG



Developer (1 edit) (+1)

oh man, u actually made my day with this reply. thank you so much, im glad you liked it :D

Submitted (1 edit) (+1)

it's very fun and visually pleasing game. super polished with all the fx, screen shake, transition effects, looks and plays like a proper bullet hell game, huge congrats! at first the blood effect was a bit confusing since it has the same colour as the enemy bullets bit on my 3rd try it didn't bother me anymore. the game is hard haha. i also really liked how you interpreted the theme

Submitted(+1)

Very nice and pretty fun! The action is rather fast-paced, and the bullet-hell aspect is really well done!

The only 2 problems I found are that 1. the base movement speed is so slow that 3-4 sneaker upgrades are basically a necessity; 2. Enemy can spawn ON you, and their types seem completely random from the available pool. I've had waves 1-2 harder than 8-9 spawn.

Overall, very good work, has a lot of potential!

(Sorry to hear you got ill, I hope you're better now!)

Developer(+1)

thank you for the feedback, im glad you liked it. also the base movement was supposed to be faster but i guess i missed something  lmao /_ \

Submitted (1 edit) (+1)

Super cool asteroid-like game! Good job!

Submitted(+1)

Love the visuals on this. Simplistic, but very stylish, with some really nice polish on the effects. The enemy deaths, bullet shots, and "blood splatter" on the ground were all nicely done. The subtle screen shake on bullet impacts and enemy kills helped give everything more weight, and made each kill feel satisfying along with the sound design. The transition screen was a lovely extra layer of polish on the UI too.

Impressive how much you still got in despite being sick during the jam. The game already has enough here to feel fun and satisfying, but I definitely would've been happy to play even more of it.

Submitted(+1)

you're right! i am disappointed! that was really fun and i was having a great time! i wanted more!! c:

Your visual design is great, audio is minimal but it works in your favour, enemies are interesting and varried, you put a lot of effort into this and it shows! you should be really proud of what you made c:

Developer

thanks man, im very glad you liked it :)

Submitted(+1)

Really fun! I tried it on hard, wasn't quite able to beat it but the visuals and sounds were great. 

Submitted

I'm so happy that I beat the Hard difficulty without restarting on my First try. The game was well challenging and fun. The visual was fine, but the color codes were a bit too similar. Projectiles, pickups, and I do understand why there was an option to disable particles.

Developer

you are actually the first one to beat the hard difficulty, i myself couldn't even beat it lmao. also thanks for playing my game, glad you liked it :D

Submitted(+1)

"congrats!!!" (on normal difficulty)

I had a lot of fun! The game looks great and the edge shaking, the small lag when killing an enemy, the catchy sound feedbacks and the perfect controls and speeds of everything make it feel notably good to play. The different enemies all have their own threat to propose (the last ones which launch a pattern representing a picture are specially cool) and the difficulty is perfect for the jam, it took me a couple of tries and the game was satisfying to beat.

Thanks for sharing!

Developer(+1)

im glad that you liked it :)

Submitted(+1)

One of the most fun games I've played in the jam so far, but holy cow is it hard lol. Wasn't ever able to make it to the second boss unfortunately. Character was really slow and looking at your screenshots it looks like you are moving way faster then I was ever able to even with the speed upgrades. Not sure why

Developer

thanks man, and im not sure either about the speed thing, i just asked Chatgpt about it he said its because of not using delta but i did use it which is strange tbh.