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[LFP] [For Hire] Game Developer & 3D Artist | Unity · Unreal · Character Art & Animation

A topic by Winkle created May 14, 2026 Views: 113
Viewing posts 1 to 1

Hey everyone 👋

I'm Saika Kisami — a game developer and 3D artist with 10+ years of industry experience. I work across the full production pipeline: gameplay engineering, 3D character art, rigging, animation, and backend/multiplayer systems.

- Engine & programming

Unity (C#) and Unreal Engine (C++) are my primary engines, taking projects from concept → production → launch across PC, mobile, console, and web. I've also shipped and prototyped games using Pixi.js, Phaser 3, and Cocos Creator.

- 3D art, rigging & animation

I create modular character assets (male & female) including clothing, hair, and facial hair. I do manual skin weight painting, topology optimisation for clean joint deformation, polycount reduction, and UV unwrapping. I rig and animate characters for both UE5 (Lyra/Mannequin skeleton) and Unity rigs.

What I've worked on

  • End-to-end game dev & rapid prototyping — FPS, RPG, strategy, casual, casino
  • Multiplayer & backend systems at scale (Node.js, MongoDB, Photon, Colyseus)
  • Modular 3D character pipelines — modeling, rigging, skinning, animation
  • Cross-platform optimisation — PC, mobile, console, web
  • Runtime rendering, performance profiling, engine/editor tooling
  • CI/CD build & release automation with Jenkins + Perforce/Git

Happy to connect around rendering techniques, character pipelines, performance optimisation, multiplayer architecture, or production-ready workflows.

Availability
20–40 hrs/week

Rate
from $20–25/hr

Portfolio
saika-kisami.vercel.app

Discord
minian_toy

Telegram
@hedgehog011