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A jam submission

QUOTAView game page

A clicker where optimizing production makes you something worse.
Submitted by AlexT031 โ€” 2 days, 5 hours before the deadline
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QUOTA's itch.io page

Results

CriteriaRankScore*Raw Score
Art#163.0003.000
Scare Factor (or how effectively it does what it does#162.0002.000
How closely does it fit the theme of the jam#203.0003.000
Gameplay#252.0002.000
Overall#252.5002.500

Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous.

  • I definitely advise a second opinion on this game as I really think the ideas are cool and the events and bits of story are well executed however its too hard submitting before the timer ends. My fingers hurt on this one an was tempted to use an autoclicker but the overally style is also awesome and Cyberpunkish. I understand its supposed to be tense but at later level it becomes overwhelming to the extent that it hurts clicking so much just to not take a penalty as with each submission you miss you take penalties that make subsequent workloads even harder to achieve. Thankfully you don't lose all you built up if you take a penalty but if you submit and go to the next level too early without buying upgrades it gets even harder to where you can't keep up. I bought all the right side upgrades and a bunch of main ones and could barely click fast enough.

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Comments

Submitted

simple no engine game

Submitted(+1)

Quota has been reached