In my first game i grab one pearl and then the oxygen finished... I was quite shocked but soon become a really interesting experience, I keep going around gathering pearls and adjusting to the new speed. A really good game,
Play game
Pressure Panic!'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #4 | 3.536 | 3.750 |
| Overall | #7 | 3.388 | 3.594 |
| Audio | #9 | 3.300 | 3.500 |
| Visuals | #9 | 3.300 | 3.500 |
| Theme | #16 | 3.418 | 3.625 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Which theme(s) did your game incorporate, and how?
I incorporated the theme of "Under Pressure". This is both in the limited-time mechanic, and in the theming around a deep underwater cave.
Did you use any pre-made assets? If so, what were they and where were they from?
The only pre-made assets were sound effects and music. I have this information in the credits of the game, and the itch page, but I'll also put them here:
- Various SFX from FilmCow's Royalty-Free Libraries: https://filmcow.itch.io
- UI Sounds from: https://ateliermagicae.itch.io/fantasy-ui-sound-effects
- Underwater Exploration Theme: https://opengameart.org/content/exploration-theme








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