The fact that you play against the threshuld AND for money instead of the dealer add an interesting twist, that should be better explained. For example if I play blackjack i have enough info to develop a statistical approach, while here i usually fail because "the numbers" didn't multiply enough.... the game is fun and cool but seems ltoo random, more like a slot machine.
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Oink Jack's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #5 | 3.583 | 3.583 |
| Gameplay | #8 | 3.250 | 3.250 |
| Visuals | #8 | 3.417 | 3.417 |
| Overall | #10 | 3.229 | 3.229 |
| Theme | #26 | 2.667 | 2.667 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Which theme(s) did your game incorporate, and how?
The jam theme was “Under Pressure.”
In Oink Jack, players constantly make risky decisions under pressure from increasing debt, limited opportunities, and the possibility of losing everything with a single bad card draw. The core gameplay revolves around deciding whether to safely stop or push for a higher reward.
Did you use any pre-made assets? If so, what were they and where were they from?
Yes. The game uses several pre-made assets for graphics, UI, shaders, fonts, music, and sound effects.
Detailed credits and asset sources are listed both in the game and on the game description page. All third-party assets used in the project were properly sourced and are available for commercial use under their respective licenses.





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