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Handful Of Lockpicks's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| DOES IT LOCKPICK | #9 | 3.700 | 3.700 |
| Overall | #32 | 2.333 | 2.333 |
| DOES IT MOVE YOUR BODY OR MAKE YOU FEEL THINGS | #35 | 2.300 | 2.300 |
| DOES IT WHEEL | #38 | 1.000 | 1.000 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Steam Collection
Yes
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Comments
This game has a ton of potential, ngl its closer to what I wanted to do in my head at the start of the jam. It sick but it is quite difficult.
I think I get it, but it’s HARD.
It took a few hands to understand what was happening, but I get it. It's just hard to follow. Animations would absolutely help with the clarity, and it's a really interesting take on the lockpick system.
Having a card be locked in place was tough too; though maybe that could be solved by me understanding the game better from the outset. As it is, it's hard to play without the clarity that polish would afford, but I'm fascinated by it.
It is hard to understand for me, even though the tutorial spills all the information to you.
An interactive tutorial could make the experience much better. Show the player each mechanic one by one. I think it would make it much easier to understand than throwing all the info at them and then dropping them in the game.
Cool idea, I like the route you took with lockpicking.
I actually love the concept, but I can't actually get a feel for how the cards move and affect the locks.
I know it's a tall order, but small animations would make this game so much more understandable.
Still, great game!
NGL, it took me until level 3 to really understand how the mechanics work; the first two levels were kind of solved by chance...
I like the idea of the cards affecting multiple tumblers, but maybe that could be tutorialized sooner
I love the art!
the system mechanics are really cool!
it feels a little awkward to not be able to interact with cards in the keyway, especially since they can get placed in there on reset requiring you to mulligan a bunch of times if a jam card starts in there. It incentivizes thinking ahead at the cost of you kind of screwing yourself before you actually end up screwed.
much like many card games, made me scratch my brain... pretty nice stuff tho lol!!