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A jam submission

Wheel and WarView game page

With only your wheel and your staff, how long can you stem the ethereal tides?
Submitted by SmithyLK — 12 hours, 42 seconds before the deadline
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Wheel and War's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#43.5763.576
DOES IT LOCKPICK#103.5453.545
DOES IT MOVE YOUR BODY OR MAKE YOU FEEL THINGS#193.2733.273
DOES IT WHEEL#203.9093.909

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Steam Collection

Yes

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Comments

Jam HostSubmitted

Love the inclusion of both mechanics and how you used them. I like how lockpicking is slightly less precise and that there's both a payoff for doing it perfectly, but not an explicit punishment for failing it.

I wish I had a bit more guidance on what spell I was making, and overall the game could use more feedback on what's actually happening in terms of enemies taking/dealing damage, what kind of spell I'm going to make, etc.

Great effort for the jam and I'm excited to see more.

Submitted

congratulations on your first solo jam entry!!

the lockpick being used as a maintenance item is generally a cool idea imo and this is no exception, juggling it and the wheel while trying to kite things is a cool base for a gameplay loop.

naturally sounds would go a long way here, i'm also pretty bad about considering how sounds get designed into the game but I think having placeholders asap is a good strat that I'm going to try next jam... 

Submitted (1 edit)

Cool way to include both minigames! I really like the feel of the pressure of balancing positioning, choosing spells and recharging the staff.

If you would include better feedback like sounds and effects, it would be awesome!

Also cool art and thumbnail!

Submitted

Glamorous idea! I am amazed, that you managed to create a game that so neatly combines so many mechanics that just work together. One of my favourite games this jam.

I find it perplexing that no one is posting their times. After few attempts I got to 2:42.234 - I request someone to beat this time so I can beat it back.

Submitted (1 edit)

Really cool concept. I wish it was more clear what color spell you were using and how much damage you were doing. (Suggestions: A healthbar, and if you make the fireball white with greyscale shading, you can use the "modulate" property to match its color to the element)

[edit]

OOOOOhhhhh... I misunderstood what was happening. I was pressing "Q" again to select a spell, instead of space, so I never actually changed spells, which explains why I couldn't hurt some ghosts. Very cool, actually. Maybe just a better indicator that the action is being canceled instead of confirmed.

Submitted

This is so stressful in the best way possible I love it

Submitted

pretty interesting combination of both! really like the idea of spells, especially their graphics lol!! sweet stuff, really sweet stuff