i appreciate that all the interactables were the same gray color, saved me a lot of bumbling around.
i did get softlocked after accidentally adding too much vodka to my shopping cart, then being unable to remove it due to a bug.
| Criteria | Rank | Score* | Raw Score |
| DOES IT MOVE YOUR BODY OR MAKE YOU FEEL THINGS | #24 | 3.024 | 3.429 |
| DOES IT WHEEL | #34 | 2.016 | 2.286 |
| DOES IT LOCKPICK | #35 | 0.882 | 1.000 |
| Overall | #36 | 1.974 | 2.238 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Steam Collection
i appreciate that all the interactables were the same gray color, saved me a lot of bumbling around.
i did get softlocked after accidentally adding too much vodka to my shopping cart, then being unable to remove it due to a bug.
The drink mixing is cool, I just wish the order UI wasn't so little and pushed away in a corner.
At first I was stuck because I couldn't lift the glass from the drink machine. But eventually I figured out I had to click on the square at the bottom. But I think it would be better if you could just click on the glass. A tutorial and making the controls as easy as possible would do wonders, I think.
I really like how you drew the mouse :)
The drink pouring and mixing mechanic was really cool! I really started to get into the flow of mixing and serving drinks, but was confused as to where the wheel was until I played again and went to the shop.
I really like the mixing mechanic and all the different recipes you added.
The description or the game should have more instructions added, I kind of struggled to figure out where to click when trying to make my first drink.
Mirroring what dsinkerii said, I really wanted to see the wheel used more, and truthfully only found the wheel once I started actively looking for why the game was included in wheel jam :( jams are short and there isn't always time to get to everything, which I understand, but the wheel really felt tacked on as opposed to a highlighted feature.
Taking the game as it is, however, there was a lot of charm. Bar-tending games are always fun with getting to learn recipes and mix drinks to fill orders, and although the controls took a bit of figuring out (I struggled to pick up and place glasses for a lot longer than I probably should have) I liked the dungeon-crawler-esque navigation.
The drinks had cute names, and I liked that there were a handful of glass choices instead of just throwing everything in the same type of cup, especially considering the "amount of fill" angle to things. That having been said, I had absolutely no clue if I was getting anywhere near the correct amount of drink in those cups. Probably something that would've worked itself out if the wheel-drink-pouring aspect had made it in, since then there could be some math puzzling to see directly how much drink is getting added.
Some less significant issues which I assume are mostly just due to time pressure, but maybe it'll be helpful to have pointed out: I didn't understand at all what was causing me to lose "lives" the text implied it was from taking too long, but I couldn't really tell what was measuring that. My best guess is the color of the bar was going from green to red? But I didn't really notice if that was the case while playing. Also there wasn't really any downtime (that I found) to restock, nor did I really feel like I needed to restock in general since I never got far enough to run out of any drinks (maybe just luck of the draw with the recipes/fill-amounts people wanted).
Also as a side note, I think you could *cheese* (hehe) the shopkeeper by solving wheels until you get a perfect discount, purchasing nothing to reset bad discounts and then just adding everything to your cart *after* you have a good discount and purchasing for cheap.
Mirroring what dsinkerii said, I really wanted to see the wheel used more, and truthfully only found the wheel once I started actively looking for why the game was included in wheel jam :( jams are short and there isn't always time to get to everything, which I understand, but the wheel really felt tacked on as opposed to a highlighted feature.
Taking the game as it is, however, there was a lot of charm. Bar-tending games are always fun with getting to learn recipes and mix drinks to fill orders, and although the controls took a bit of figuring out (I struggled to pick up and place glasses for a lot longer than I probably should have) I liked the dungeon-crawler-esque navigation.
The drinks had cute names, and I liked that there were a handful of glass choices instead of just throwing everything in the same type of cup, especially considering the "amount of fill" angle to things. That having been said, I had absolutely no clue if I was getting anywhere near the correct amount of drink in those cups. Probably something that would've worked itself out if the wheel-drink-pouring aspect had made it in, since then there could be some math puzzling to see directly how much drink is getting added.
Some less significant issues which I assume are mostly just due to time pressure, but maybe it'll be helpful to have pointed out: I didn't understand at all what was causing me to lose "lives" the text implied it was from taking too long, but I couldn't really tell what was measuring that. My best guess is the color of the bar was going from green to red? But I didn't really notice if that was the case while playing. Also there wasn't really any downtime (that I found) to restock, nor did I really feel like I needed to restock in general since I never got far enough to run out of any drinks (maybe just luck of the draw with the recipes/fill-amounts people wanted).
Also as a side note, I think you could *cheese* (hehe) the shopkeeper by solving wheels until you get a perfect discount, purchasing nothing to reset bad discounts and then just adding everything to your cart *after* you have a good discount and purchasing for cheap.
pretty neat & cute!!
feels like the wheel could've been used more (e.g. for pouring the cocktails), but the game is very solid either way!!
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