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A jam submission

Squeakeasy: It's On The MouseView game page

Run a mouse-themed bar in 1920's NYC!
Submitted by bokkiewokkie — 5 minutes, 56 seconds before the deadline
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Squeakeasy: It's On The Mouse's itch.io page

Results

CriteriaRankScore*Raw Score
DOES IT MOVE YOUR BODY OR MAKE YOU FEEL THINGS#243.0243.429
DOES IT WHEEL#342.0162.286
DOES IT LOCKPICK#350.8821.000
Overall#361.9742.238

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Steam Collection

No

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Comments

Submitted(+1)

i appreciate that all the interactables were the same gray color, saved me a lot of bumbling around.

i did get softlocked after accidentally adding too much vodka to my shopping cart, then being unable to remove it due to a bug.

Submitted(+1)

The drink mixing is cool, I just wish the order UI wasn't so little and pushed away in a corner.

At first I was stuck because I couldn't lift the glass from the drink machine. But eventually I figured out I had to click on the square at the bottom. But I think it would be better if you could just click on the glass. A tutorial and making the controls as easy as possible would do wonders, I think.

I really like how you drew the mouse :) 

Submitted(+1)

The drink pouring and mixing mechanic was really cool! I really started to get into the flow of mixing and serving drinks, but was confused as to where the wheel was until I played again and went to the shop.

Submitted(+1)

Very cool idea, though serving Pilk should be classed as a war crime. I did have similar issues that were already mentioned below, but the shopkeeper also wouldn't let me empty the $100 of whiskey I accidentally put in my cart lol.

Submitted(+1)

I really like the mixing mechanic and all the different recipes you added.
The description or the game should have more instructions added, I kind of struggled to figure out where to click when trying to make my first drink.

Submitted(+1)

Mirroring what dsinkerii said, I really wanted to see the wheel used more, and truthfully only found the wheel once I started actively looking for why the game was included in wheel jam :( jams are short and there isn't always time to get to everything, which I understand, but the wheel really felt tacked on as opposed to a highlighted feature.

Taking the game as it is, however, there was a lot of charm. Bar-tending games are always fun with getting to learn recipes and mix drinks to fill orders, and although the controls took a bit of figuring out (I struggled to pick up and place glasses for a lot longer than I probably should have) I liked the dungeon-crawler-esque navigation. 

The drinks had cute names, and I liked that there were a handful of glass choices instead of just throwing everything in the same type of cup, especially considering the "amount of fill" angle to things. That having been said, I had absolutely no clue if I was getting anywhere near the correct amount of drink in those cups. Probably something that would've worked itself out if the wheel-drink-pouring aspect had made it in, since then there could be some math puzzling to see directly how much drink is getting added. 

Some less significant issues which I assume are mostly just due to time pressure, but maybe it'll be helpful to have pointed out: I didn't understand at all what was causing me to lose "lives" the text implied it was from taking too long, but I couldn't really tell what was measuring that. My best guess is the color of the bar was going from green to red? But I didn't really notice if that was the case while playing. Also there wasn't really any downtime (that I found) to restock, nor did I really feel like I needed to restock in general since I never got far enough to run out of any drinks (maybe just luck of the draw with the recipes/fill-amounts people wanted).

Also as a side note, I think you could *cheese* (hehe) the shopkeeper by solving wheels until you get a perfect discount, purchasing nothing to reset bad discounts and then just adding everything to your cart *after* you have a good discount and purchasing for cheap.

Submitted

Mirroring what dsinkerii said, I really wanted to see the wheel used more, and truthfully only found the wheel once I started actively looking for why the game was included in wheel jam :( jams are short and there isn't always time to get to everything, which I understand, but the wheel really felt tacked on as opposed to a highlighted feature.

Taking the game as it is, however, there was a lot of charm. Bar-tending games are always fun with getting to learn recipes and mix drinks to fill orders, and although the controls took a bit of figuring out (I struggled to pick up and place glasses for a lot longer than I probably should have) I liked the dungeon-crawler-esque navigation. 

The drinks had cute names, and I liked that there were a handful of glass choices instead of just throwing everything in the same type of cup, especially considering the "amount of fill" angle to things. That having been said, I had absolutely no clue if I was getting anywhere near the correct amount of drink in those cups. Probably something that would've worked itself out if the wheel-drink-pouring aspect had made it in, since then there could be some math puzzling to see directly how much drink is getting added. 

Some less significant issues which I assume are mostly just due to time pressure, but maybe it'll be helpful to have pointed out: I didn't understand at all what was causing me to lose "lives" the text implied it was from taking too long, but I couldn't really tell what was measuring that. My best guess is the color of the bar was going from green to red? But I didn't really notice if that was the case while playing. Also there wasn't really any downtime (that I found) to restock, nor did I really feel like I needed to restock in general since I never got far enough to run out of any drinks (maybe just luck of the draw with the recipes/fill-amounts people wanted).

Also as a side note, I think you could *cheese* (hehe) the shopkeeper by solving wheels until you get a perfect discount, purchasing nothing to reset bad discounts and then just adding everything to your cart *after* you have a good discount and purchasing for cheap.

Submitted(+1)

pretty neat & cute!!
feels like the wheel could've been used more (e.g. for pouring the cocktails), but the game is very solid either way!!

Developer (1 edit)

Thanks! We did originally plan to do exactly that with the wheel as well, but ended up running out of time to add it :p