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A jam submission

ZombiView game page

Shrink bullets. Dodge bullets. Shoot bullets. Defeat the enemy.
Submitted by VinnyPots — 1 hour, 11 minutes before the deadline
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Zombi's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#73.8753.875
Overall#143.8503.850
Audio#143.7253.725
Theme#253.2503.250
Visual#343.5253.525

Ranked from 40 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Are you using any third party assets?
I made everything during the jam

Are you using any AI generated assets?
No AI

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Comments

Viewing comments 27 to 21 of 27 · Next page · Last page
Submitted (1 edit)

One of my favorite games style and music-wise for this jam! It felt really polished too: UI, backgrounds, sprites, cheesy dialogues, it's all in there.

Was hard to control the dash because of my expectation that I'll dash in the direction I'm moving now; on the other hand, in can give you more control when used smartly, so maybe it's just a skill issue.

The game wasn't hard at first because of the stage size and the limited bullet distance of the enemies, but got progressively harder later. The patterns and the enemies had enough variety and were fun to explore.

Thanks a lot!

P.S.: Oh, and I forgot to praise the progression!

Developer

Oh man, thank you so much! This comment made my day, truly. I'm so glad you had fun testing it out. And about the dash towards cursor... that was my initial thought too, that it would be more control. That's how I have my dash mapped when I play Hades/Hades II, but I don't think it translated here. Mainly because the reticle is in a fixed position and is not controlled by the mouse at all. So the skill issue is my issue, not yours haha. I did most of my playtesting with a gamepad, unfortunately.

Thank you so much for playing!!

Submitted

Nice fun game, had good time playing it and like the art style  alot. Soundtrack very nice too. Good balance of diffeculty , could be challaging but didnt feel unfair. Great work on the game, it was good time to play it

Developer

Thank you for playing! <3

Submitted

Nice game, very fun. It has some original ideas that I really liked, although I found it a bit difficult to memorize the order of that pillar enemies after they move around (and then they stop moving afterward). Still, the patterns and the bosses turned out really nice, and there’s a lot of variety in the upgrades, which add a lot to the experience.

The soundtrack is a standout too. Great game.

Developer

Thank you! The Pillar Guardians definitely could use a balance patch. Others have pointed out that the lower once are particularly difficult since its hard to shoot them without getting hit. That is something I would improve for sure!

Thanks for your feedback and thanks for playing!

Submitted

really fun game with very interesting implementation of the shrink theme! 

Developer

thank you! I appreciate you taking the time to play

Submitted(+1)

groovy

Submitted

Impressive, fully fledged game! The only things i found lacking, was audio design (SFX should have more punch and soundtrack should be more in front). Other than that, idk why, but i found the keybaord controls a bit clunky and my dash was going in random directions? Also skipping the text with enter was a bit weird. Other than that, great!

Developer(+1)

Hey thanks for checking it out! Sorry to  hear that the audio design didn't land for you. It's always a tough balancing act because I want to be really careful not to blow someone's ear off. You never know who might have their system volume at 100%. So usually my sfx gain is turned down pretty low (with the ability for the player to toggle) just in case.

And I apologize for the keyboard/mouse controls. I did most of my testing with a gamepad and then I ran out of time!  I really appreciate you testing the game despite those wonkey controls!

Thank you!

Submitted

A complete game, big gratz!

The only serious issue that I had was the dash on mouse (space), but it looks like it's a known issue and swapping for a controller fixed them all; nice use of kenny.io too;  appreciated having pause/settings too.

The soundtrack, graphics and vibes were amazing, it felt  energizing from start to finish. The upgrades were good, so were the units and boss encounters. 

Developer

Thank you SO much! I'm glad you had a gamepad handy. 

Yeah those input prompt assets are a godsend. I'm glad the settings/pausing stood out to you; its something I always try to add for a game jam even if its a 2 day one. I think having at least some settings to toggle is important.

Thank you so much for your time! I appreciate it.

Viewing comments 27 to 21 of 27 · Next page · Last page