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Chameleon and Ghouls's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| DOES IT MOVE YOUR BODY OR MAKE YOU FEEL THINGS | #2 | 4.417 | 4.417 |
| DOES IT WHEEL | #8 | 4.417 | 4.417 |
| Overall | #8 | 3.278 | 3.278 |
| DOES IT LOCKPICK | #25 | 1.000 | 1.000 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Steam Collection
Yes
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Comments
SILLY FROG! I love him.
I did think space would be jump and thought I had crashed the game a couple of times before I realized it was pause.
Hit a 3:25 on my first run which I shall be proud of!
Honestly a pretty nearly perfect representation of what it means to Wheel-Jam. The microsoft powerpoint level introductions were art, the end screen was art, I really liked the character and sound design, and things were pretty great.
I wasn't *super* fond of the licking direction being locked until you'd used all four, since most the time it was just the game telling you to do a bunch of unnecessary attacks before you could attack in the direction you wanted again, and I felt like the level design could have possibly played with that a bit better by avoiding enemies that you could really only attack from one angle. But perhaps that was just me being bad at the game and not making strong use of rotating good power values to where I needed them. I think something I would have really liked to see was having a more tangible effect from the power value, like having the attack have a greater range/aoe at higher values instead of just doing more damage.
I also felt like I should've gotten some health back from eating enemies, or have something to eat that would heal me. I didn't end up needing it, and felt like the difficulty was fine, it mostly just felt odd to be eating things and not healing from it :P
Phenomenal work on the game, and a great submission to the jam <3
This is amazing. Easily feels like I would have found it on the front page of newgrounds or kongregate back in the day. Doesn't at all feel like the wheel is a jam theme, but instead like a full thought out game.
Fun little platformer! Loved the squash and animation on the chameleon!
4:09
Cool art, cool music, well made!
Also I wish I would have thought of just implementing a pause by just pressing space.
I didn't have time to implement a proper pause menu and this would have been perfect.
Might just steal this idea for future jams (or maybe I will learn how to make a pause menu).
Very fun! I liked the bounciness of everything. The controls felt really good and tight.
really good!!!!!!!! making a platformer feel good at all is really hard so to do it on a jam timeframe is super impressive. literal only complaint is i wish controls were rebindable or controller support but that's just because i have a sicko keyboard with no arrow keys.
i love the little chameleon and would defend them with my life.
Love the game! Question tho
Is he supposed to get this WIDE?
oh mein gotten i dont think anything can compete with this