Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Mission UnPatentedView game page

Break the minigames free from patent hell!
Add to collection

Play Mission

Mission UnPatented's itch.io page

Results

CriteriaRankScore*Raw Score
DOES IT LOCKPICK#83.7275.000
DOES IT MOVE YOUR BODY OR MAKE YOU FEEL THINGS#213.1304.200
Overall#272.5343.400
DOES IT WHEEL#390.7451.000

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Steam Collection

Yes

Leave a comment

Log in with itch.io to leave a comment.

Comments

Jam HostSubmitted(+2)

PACING! Everything's just a little too long!

The minigames are fun, and great tributes to their originals! It's all super polished and responsive. Just cut everything by like half and make it a bit less punishing!

There was a cool moment at the end where I was able to juggle breakout and fishing at the same time, but because so many of the longer minigames did a full reset upon failure, I really just had to wait for fishing to happen in the background and listen to the noise -- even though I really liked that fishing was somewhat based on waiting for a fish to be caught. It's very cool and authentic!

You're really poking at greatness with this collection, both in terms of experience and presentation, and you're just shy of it. Great stuff.

Submitted(+2)

really cool minigame collection! superb framing! i love almost everything about this!

however, i cannot do three full-size galaga stages in a row each with only one life because i am bad. those should probably have been smaller lol.

Submitted(+2)

An excellent entry. Loved the story and especially the ending. 10/10 lots of notes:

I really liked that all of the minigames clearly had effort put into them, with their own SFX and additions to the dynamic soundtrack. Super sick to see it in a game jam. The vibes were there and the graphics worked and it was all very solid.

I had some small My-Fault frustration with the Galaxian minigame since I mistakenly thought that an enemy ship reaching the bottom of the screen would reset the entire minigame (I think I tried to move away from a ship, and the hitboxes were just a bit bigger than I assumed, so I didn't register it as "I was hit and the puzzle reset" and instead thought "I have to destroy all the ships before they reach the bottom or the whole game resets" which of course isn't how it works, and it's a lot more punishing if you *think* it's how it works, and stop trying to avoid the ships for an extra chance to shoot them. Once I realized I could safely move away from any ships that were overlapping bullets or that I couldn't reach in time it became a lot more tolerable.

The main thing I would hope to see improved in this entry would just be the pacing. I felt that nearly every minigame was a bit more "mini" when it should have been "micro". Unless I was missing some strategy for rock-paper-scissors it seemed like it was just an RNG gate that you had to wait to get through, breakout (that I thankfully only had to play once :P ) was pretty sluggish, and Galaxian while I was playing it wrong obviously took WAY too long since I was resetting it about 10 times for each time I beat it (oops hehe), but even once I started playing it correctly it was more Galaxian than I probably wanted to play while also having the other minigames to complete. Oh, and the Dino game :P I think 3 would have been a much more feasible number of things to jump over :D I think it would have smoothed the gameplay out significantly if each minigame had ~3 length variants, (Dino jump 3x, 5x, or 8x; 1/4th board Galaxian, 1/2 board, full board; same for breakout, etcetera), and it did some rudimentary "balancing" so you wouldn't get a full Lockpick segment of full length minigames. Obviously that would've been more work during the jam's time constraint, yadda yadda, just thought I'd give some feedback regarding the pacing since it was honestly my only serious issue with an otherwise stellar entry.

Great work, and great job getting something submitted to the jam <3

Submitted(+1)

Cool idea and really ambitious.

I would love if there was an incentive to try beating multiple minigames at the same time. Right now it only keeps you busy at all times, which is also good. But what if there was a guard patrolling on the highway and you had to hide sometimes. This way you would be incentivized to try beating the most amount of minigames in a short amount of time, to prevent losing progress.

Also fully resetting the minigame is annoying. If you would implement the guard, you could make a loud noise on a fail, making the guard come towards you. The progress would be preserved, but you would be under high pressure to either finish or hide.

Developer(+1)

Thank you for the feedback! Im glad you enjoyed it :)

I had some similar ideas about a guard myself, but for the sake of getting things complete for the jam decided to put it on the backburner. There are definitely some balance changes I would like to make, probably after the rating period ends since I don't want to be unfair (make fishing a bit easier, reduce number of enemies in galaga and reduce player hitbox size).

Submitted

Cool, those all sound like good ideas!

Submitted(+1)

I had load it up chrome because firefox does NOT like Godot鈥檚 mouse implementation.

I tried. I REALLY tried. But the fishing game killed me.

This is a fun little mini-game gallery!

Developer(+1)

I'm sorry, I made fishing too tough! But im glad you played it any way, thank you :)