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Begginer game engine

A topic by laadaalaa created May 17, 2026 Views: 371 Replies: 9
Viewing posts 1 to 11

Hello! This is my first gamejam and i am very exited but i dont know how to code (exept for block "coding")does anyone know of a game engine that isnt too hard to learn and proides simple instruction thank youuuuu (also sorrry for terrible spelling)

GDevelop has some pretty intuitive coding similar to stuff like scratch but more in depth

Submitted (1 edit)

Construct is good for beginners (also doesn't require any actual programming knowledge)

I use gamemaker, its easy and have an option to use kinda of block code :3

Submitted

You have one month to choose and learn the best 2 i can recommed is godot/game maker 

You wont need to be a master at coding to understand them

Submitted

I recommend Godot. You can learn enough in a month if you really try. I also recommend following the beginner tutorial by Brackeys on YouTube.

I found that Godot is the most flexible but requires some coding still. GDevelop is by far the most easy to start with since the coding is basically in English. It’s Event -> Action based.

Simplified Example:

In Godot to do something at the beginning of a level you have to crate the level scene, add a script to it, and override the _ready() function then add code there.

In GDevelop you go to Events and click to add event “At beginning of scene” -> click to add the action you want.

However, certain other more common but slightly more complex functionality is clunky in GDevelop. Like making something happen when a value changes.

My recommendation is to learn GDevelop for a day (really all you need to get the feel) and see if you like it. If not -> Godot.

Hope that helps 

Submitted

There's a section on pros and cons of each of the popular game engines on my list of tips: /jam/theveryseriousjuniperdevgamejam/topic/6363232/very-serious-j...

definitely GDevelop, it’s what I use right now, so intuitive. 

GoDot is really easy if you know a bit of python and kotlin.