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DeVoid's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #57 | 2.521 | 3.000 |
| Visual | #58 | 2.801 | 3.333 |
| Overall | #70 | 2.450 | 2.917 |
| Fun | #79 | 2.170 | 2.583 |
| Theme | #85 | 1.540 | 1.833 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Are you using any third party assets?
I made everything during the jam
Are you using any AI generated assets?
NO AI
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Comments
Void Slain!! I like the presentation and the premise! It was a little hard to track when damage was being done to the boss, the run where I won was over quicker than other attempts where I thought I was dealing more damage (could be a skill issue on my part lol). It would be super cool to see this expanded upon!
Fun and interesting! This is a really solid entry-Good job:)
This was pretty fun! Having no options to shoot and only being able to reflect bullets is a pretty interesting spin on the genre. After getting a hang of the controls, I saw that there’s an emphasis on timing and finding the right patterns to reflect back. This adds a surprising amount of strategy to the game, even when you have no shooting options.
I like the concept and the style - this could be developed into a full-fledged project with its own story. I hope you’ll keep working on the game, and I’d be interested to see what might come of it in the future. The gameplay itself felt technically odd to me - you should work on the quality and the overall feel of the game ;)
Thanks. I'm planning to expand it into a full short campaign after the game jam ends as I like how it turned out. Also maybe have a endless mode or rogue like :3
The game's got style, but the 2 healthbars, focus gauge and whatever's going on with the boss health kinda lost me ^^;; It would feel really nice if deflected bullets went for the boss instead of just reversing direction, as it made it really hard to actually find opportunities to hit the boss, especially when my brain is already trying it's best just to not take damage.
Audio is great tho (needs sfx but the music is awesome) and the visual style is striking! i like it quite a lot! just needs more feedback and polish! impressive to have made this with only about half the time c:
VOID SLAIN
Kind of cool. Kind of confusing but it's not so bad in practice. I think some sound effects or other in-game feedback to player action would make it more obvious when the player is doing the right thing. It's short and didn't seem very hard, but a worthwhile audiovisual experience even though it's not much of a game.
VOID SLAIN
It wasn't long but I enjoyed my time playing the game. It looks good, the music is great and it's fun to play with the appropriate difficulty for the jam. It has a high crafted and original feel.
Like the previous poster my only caveat would be that the game just feels a bit non-solid due to lack on feedback on hit, I really appreciated everything else.
Thanks for sharing!
Void Slain! Little confusing at first but I got used to it. Overall it was a lot of fun, a little feedback when getting hit or hitting the boss would be nice.
Good Job!
The sound piece is epic to say the least and amazing visuals as well great job with those but the gameplay didn't feel very intuitive maybe you should explain the things in your game a bit why are there 2 colors of plasma, what are the lines on the screen should I avoid them or they are just a visual effect. Anyways great job and keep jamming.