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Gear Up's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Art | #5 | 3.667 | 3.667 |
| Gameplay | #6 | 3.467 | 3.467 |
| Overall | #10 | 3.120 | 3.120 |
| Sound | #11 | 3.133 | 3.133 |
| Theme | #16 | 3.000 | 3.000 |
| Originality | #23 | 2.333 | 2.333 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I LOVED this! Had a lot of fun from the very first moment, and I know some think the music is out of place, but I feel it works. It’s a bit industrial, quirky, and with the voices of the gears going down and the general grungy textures I thought it fit really well. I don’t agree on the AI use though, as others have said.
My only gripe with this game is similar to what others have pointed out, which is that the different sizes of gears were a little difficult to pair together because of very minimal differences in size. Maybe a different texture as the gears got bigger or smaller would have helped a little. I also realised at some point that I could just spam-click left click and it would still roughly work, which took away a bit of the challenge. But then I ended up losing the level so… I guess not?
Also no one shared their stats at the end which I think is criminal, so here’s mine:
Gear Up Stats
Score . . . . . . . . . . . . . 145400 Play time . . . . . . . . . . 00:05:59
Total Gears . . . . . . . . . . . . 250 Total Gear Ups . . . . . . . . . . 218 Biggest Gear . . . . . . . . . Size 256
Total Combos . . . . . . . . . . . 133 Biggest Combo . . . . . . . . . . 16 x
Shake Ups . . . . . . . . . . . . . . 4 Spanners . . . . . . . . . . . . . . 10 Alerts . . . . . . . . . . . . . . . 5
Thank you so much for giving Gear Up a go, happy you had fun with it, and appreciate your feedback, and sharing the stats.
Great design, I had quite a hard time putting it down! But the music felt out of place though I must admit. The weight of the gears is sold really well through the clanks and the screen shakes, and I thought that was a nice effect. I would have liked maybe some more visual differentiation between different gear levels as it would both make the game look better, and it would remove some of the confusion I had with being unable to immediately see that two similar size gears were different and would not merge. Your take on the theme is a little generic, but suits in nonetheless. I rated it sort of low on originality because it was mostly reskinned Suika Game with a few minimal difference. Completely effective to just reuse past working ideas, but I didn't think originality deserved a very high score because of it.
Important on AI use: I don't understand why you guys felt the need to use AI for music when there's an amazing community right over on Discord that would be more than happy to make something novel and human. This really isn't a "I hate AI" speech, its more of a gripe I have with you guys taking away cool opportunities from the community. If you'd have looked there, you would've seen that ZaffaZone, WaterAudios, and more were seeking out a team to help out.
Great design, I had quite a hard time putting it down! But the music felt out of place though I must admit. The weight of the gears is sold really well through the clanks and the screen shakes, and I thought that was a nice effect. I would have liked maybe some more visual differentiation between different gear levels as it would both make the game look better, and it would remove some of the confusion I had with being unable to immediately see that two similar size gears were different and would not merge. Your take on the theme is a little generic, but suits in nonetheless. I rated it sort of low on originality because it was mostly reskinned Suika Game with a few minimal difference. Completely effective to just reuse past working ideas, but I didn't think originality deserved a very high score because of it.
Important on AI use: I don't understand why you guys felt the need to use AI for music when there's an amazing community right over on Discord that would be more than happy to make something novel and human. This really isn't a "I hate AI" speech, its more of a gripe I have with you guys taking away cool opportunities from the community. If you'd have looked there, you would've seen that ZaffaZone, WaterAudios, and more were seeking out a team to help out.
sorry for getting a little carried away. I judged you under a more harsh lens because I think you guys are gonna win and deserve a challenge 😄
thank you for testing the game and giving feedback. I don’t mind you being critical, there are valid points,
I needed to keep things simple to manage the scope, hence just one sort of gear design in different sizes. And as you pointed out it is a Suika-like with a few twists which was something I thought I could manage with the time I had.
Regarding music, I’m sorry if anyone feels I let the community down. I personally use these jams to experiment with various new tools and workflows.
Anyway, I appreciate your point of view and you taking the time to post it here
A fun, simple, and visually appealing entry.
Thank you for playing
A very dangerous game, it makes time fly by without you even noticing. Simple and fun mechanics, I loved the charisma of the characters, great job!
dangerous indeed - I spent so much time getting caught up playing the game while testing mechanics
The spanner brought it up to a 5 star for originality!
Ha ha, yeah, once the thought hit me, I couldn't let it go and had to implement it!
The art and sound turned out well. I managed to score 279,960.
Thank you for playing the game - and for sharing your score, I'm really curious the hear what the highscore will be. Wanted to do a leaderboard, but couldn't quite get it to work. That's why I added the share button in stats instead...
Just had a few last minute bug fixes -change the theme setting and while at it added language support:
English / Japanese / Korean / Chinese / Spanish / Portuguese / French / German / Russian / Hindi
The game has lots of sauce and a good polish. I believe the Suika formula could’ve been twisted and improved a bit to make it different from the other generic games. Maybe introducing more tools (not only gears or wrenches with different sizes), new mechanics and rules idk. I was a bit dissapointed to learn that this was AI-made :(
thank you for trying it out, and giving feedback. I tried to keep the scope manageable for the jam, hoping to add more variation / mechanics later.
I’m aware using AI in game development is still controversial, however it enables me to explore, learn, play and test ideas.
one of the best suika like games i have played even though i have not played alot , really like how all the mechanics and sounds work together , if i had any nitpick was maybe having some different faces for the different types because of the 1 bit it was a bit hard to figure out some of the proper sizes . few times i thought the gears were the same size for fusing together they were not lol really good though 9.5 / 10 . will rate it once the jam is over
Cheers! Appreciate you giving it a try and providing feedback. There’s definitely more that could be done regarding the gears individual looks. I probably focused too much on giving them different facial reaction and getting the sound effects working.
I also added game controller support in addition to keyboard, mouse and touch controls, which was likely not the best use of my time.
Anyway, thank you for playing and commenting