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A jam submission

Godot Spring 2026 - Forest AdventureView game page

Submitted by Cesarbmcc — 2 days, 39 minutes before the deadline
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Godot Spring 2026 - Forest Adventure's itch.io page

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Comments

Host

Nice work, this scene looks good. I like the dark and rainy look. The most challenging sequence is actually right at the beginning, jumping over the obstacles to get the gold bricks. Generally, the level should get more challenging as you progress. The interaction with the enemies is very easy to run past, so I would either make more enemies or narrow the platforms to add challenge there. The enemy default model does not really look like an enemy, so they don't read as enemies until you get close, I would swap in a new model or design.

Submitted

I really like the red danger zone in the game, you die when you touch it. I think you could add a little more of it to the back of the map. The spacing between different the platform managed well, if you miss a jump, you will fall to the void. I also like that you used trees to surround the map. This really helps players figure out where to go so they don't lose their direction, which is really thoughtful. Also, I like that you added text at the end to let players know they have finished the game.

Submitted

This was laid out well. The rain effect was great but does cause the level to take half of forever to load in the browser. Not your fault, Godot's rendring in browsers is iffy at best with some features and effects. shaders and the like really mess with it. But item and obstacle placement was good, nice use of patrolling enemy and reactive enemy. The HUD indicated a second collectable? I didn't find anything but the gold bars, so not sure if you intended to add an additional collectable item, but would be good to make sure your hud elements only reference things actively in the game to avoid confusion with players.