
Hypocrisy is a narrative sci-fantasy action roguelike RPG, the first project of our small game dev studio ATMA. Our mission is visionary: we create games that propagate morality, tell heart-moving stories, change how people see things, not just kill time.
Hypocrisy is our first game: a sci-fantasy action roguelike where you hunt the tyrant who destroyed your life across six worlds, each inspired by a fetter of the soul, while the game asks if revenge is turning you into the villain.
Status: playable prototype of world one, core combat loop in, 6 OST tracks, finished concept art, ~9-person team, Steam EA late 2026.
Open roles, priority first:
- 3D Animator: combat, locomotion, cinematic
- VFX Artist: spell effects, impacts, environmental particles
- Visual Dev Generalist: fast text-to-concept in our style, holds the visual direction; we iterate with AI tools so speed and taste matter most
- Narrative designer, level designer, 3D artist
Terms: remote. Founding-team equity + revenue-share now, salaried once funded (pre-production, heading toward a raise). Stated plainly so nobody’s time is wasted.
Our Vision — Game Presentation with details
Reach me here, ceo@atmagaming.com, or Telegram @elumixor. Send a portfolio and I reply to everyone who does.