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A jam submission

ZEALView game page

WHEELJAM 2 Game Jam, Movement Retro Horror about Escaping a Shadow.
Submitted by Onicat Games — 16 hours, 36 minutes before the deadline
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ZEAL's itch.io page

Results

CriteriaRankScore*Raw Score
DOES IT LOCKPICK#53.8003.800
DOES IT MOVE YOUR BODY OR MAKE YOU FEEL THINGS#153.6003.600
Overall#202.9332.933
DOES IT WHEEL#351.4001.400

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Steam Collection

No

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Comments

Submitted(+1)

It’s SO pretty. Well designed art direction and a neat little throw mechanic.

But the mouse sensitivity is just too high. It’s REALLY hard for me to play. I have my mouse at default DPI. But I’m on a large monitor with HiDPI settings. Chrome and Firefox were both rough.

A loading bar to indicated download speed would go a long way. I thought it had crashed.

Submitted(+1)

Once you get in the flow, it is cool. Cool aesthetic. 

I think making the lockpicking much easier and moving difficulty in needing to just speed up as time passes would be better for the flow of the game.

Submitted(+1)

Lovely aesthetic and concept, I really like the dungeon environment since it goes hand-in-hand with lockpicking. I had some issues with the gameplay which admittedly is partially on the browser. The general slide-y jumping movement was fun, and I liked the idea of having the teleport. I didn't feel like the parkour-ish movement really meshed with the lockpicking, more like they were two fairly opposing ideas that got slapped together, since of course the movement and the chasing shadow wants you to go quickly, but the lockpicking (aside from just outright stopping you) really forces you to slow down and take your time. Maybe I was just bad at it, and it's possible to pick the locks smoothly/quickly, but I couldn't get into any kind of rhythm with it over my attempts.

Some little nitpicky things: I feel like the orb's hitbox was a bit too punishing, and the gaps to throw it through a bit too small. It just bounced off the lip of the gap 90% of my attempts which *was* a skill issue, but I didn't feel like it needed to be a skill-check in the first place :P  I also wasn't super stoked about the "recall" not being instant since it doubled down on punishing those mistakes. I also felt that the game badly needed some kind of feedback on the teleport; I got disoriented by it pretty much every time :D

Great job overall, though :D

Submitted(+1)

I like the style a lot, and I was really able to get into the flow of things. I love the ball teleport concept but it seemed perhaps too strong? As a basic scaffold this works really well and has a lot of charm

Submitted(+1)

really cool puzzle game!

the sound design is top notch!

it feels like the lockpicking is pretty tacked on as opposed to a core mechanic.

Developer

Thank you! That's good to know honestly I aappreciate that a lot. 

Submitted(+1)

picks thy lock......
i got around to 1 minute, the shadows get to me too fast lol

very cool very cool!! i really love the audio design on this one