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Bullet Boy's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visual | #9 | 4.200 | 4.200 |
| Audio | #9 | 3.867 | 3.867 |
| Overall | #10 | 3.933 | 3.933 |
| Fun | #14 | 3.833 | 3.833 |
| Theme | #22 | 3.400 | 3.400 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Are you using any third party assets?
Our team made everything during the jam
Are you using any AI generated assets?
No AI
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Comments
Character designs are pretty fun. The bow enemies were somewhat annoying before I figured out you could turn camera at 90-degree increments. Bullets being spent and needing to be picked up caught me by surprise, but I guess I should've read the description first :) Overall gameplay felt somewhat akin to classic Zelda or Binding of Isaac, with isolated rectangular rooms you have to clear one by one. This could be really fun as a fully-featured game.
The controls are pretty solid, and dodging is especially fluid given how it sends you towards the direction you’re walking, rather than where you’re facing. I don’t see bullet management that often, but it’s executed pretty well here since the levels are finely-tuned to account for this. Overall, great job and presentation!
Nice game! I liked the main mechanic (pick the bullets up or not); a small QoL improvement would be to autocollect when the room is empty. The MC is cute, and the story is too :)
For my taste is wasn't enough of a "bullet hell" until the last boss came up and more of a classic slasher/shoot-em-up game. The shrinking theme is well covered!
I think forcing the player to abandon the bullets more to be able to move faster/dodge would be an interesting direction. My strategy was mostly "shoot, pick em up while dodging, shoot some more".
I had some minor graphical/music glitches, but I played on Linux in a VM, so there is a lot that could go wrong there :D
we were def more gungeon inspired than classic bullet hell inspired, and yeah ideally the game will eventually have more robust mechanics around bullet management, i'd love to not start full of ammo, and let you get upgrades like modifiers based on number of bullets, modifiers on how they're shot, and potentially special bullets you can pick up to shoot with.
thanks so much for the feedback and playing /rating our game c:
Its a pretty good game! I love the amount of polish put into this and the whole shrinking theme with losing bulelts and having to pick them up again! Music is also quite nice too! did you guys create the music?
I guess if anything, maybe having instructions for the control would be nice, I was a bit confused on how to dodge at first but maybe its becauise i dont play a lot of bullet hell games
The music while good feel slike there are two different tracks playing at once
but overall i think this is a very solid submission!
all music and sfx was created/mixed by Granular Biomes during the week period, just like all 3d models and animations were done by me c:
we ended up having to leave our tutorialization on the itch page due to time, thank you for your feedback!!