Play game
BLACKOUT's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Polish | #18 | 3.149 | 3.857 |
| Visuals | #24 | 2.683 | 3.286 |
| Audio | #28 | 2.216 | 2.714 |
| Gameplay | #30 | 2.566 | 3.143 |
| Overall | #31 | 2.586 | 3.167 |
| Theme Implementation | #33 | 2.683 | 3.286 |
| Special Object Implementation | #36 | 2.216 | 2.714 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Theme implementation
Compass points in the direction of nearby enemies, telling you what direction you should avoid.
Special Object addition
Compass has a needle.
What tools and 3rd party assets did you use?
Godot, Aesprite, Kenney's Impact Sounds Audio Pack, Obsidian, Kenney's Music Jingles Audio Pack, Monogram font, Pixel_Poem's 2D Pixel Dungoen Tileset
How did you use generative AI?
GDD drafting, debugging, flavor text ideas, game architecture guidance.
Leave a comment
Log in with itch.io to leave a comment.


Comments
The game is simple to understand, and tense when enemies are nearby. If there was some eerie chiptune style music, it would be perfect. Great work!
Nice work! The gameplay is clear and easy to understand, and I liked the blackout dungeon idea. Some ambient sound or music would make it feel even more atmospheric, and I think the special object could be highlighted a bit more. Great entry!
I really enjoyed the experience. Easy to understand and very well implemented. Congrats!
I was confused if I was moving at first, because everything is so dark and the floor is black. I think adding a floor texture (even if it's barely visible) would improve the first impression. But other than that, good job (especially since you've made it in 48 hours)!
Gameplay is easy to understand. If there's background music or ambiance would be better. I think special object is needed to be more stand out. Great!