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A jam submission

BLACKOUTView game page

A pixel art dungeon survival game where you use a compass to avoid unseen enemies.
Submitted by MidnightBlue
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BLACKOUT's itch.io page

Results

CriteriaRankScore*Raw Score
Polish#183.1493.857
Visuals#242.6833.286
Audio#282.2162.714
Gameplay#302.5663.143
Overall#312.5863.167
Theme Implementation#332.6833.286
Special Object Implementation#362.2162.714

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Theme implementation
Compass points in the direction of nearby enemies, telling you what direction you should avoid.

Special Object addition
Compass has a needle.

What tools and 3rd party assets did you use?
Godot, Aesprite, Kenney's Impact Sounds Audio Pack, Obsidian, Kenney's Music Jingles Audio Pack, Monogram font, Pixel_Poem's 2D Pixel Dungoen Tileset

How did you use generative AI?
GDD drafting, debugging, flavor text ideas, game architecture guidance.

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Comments

Submitted

The game is simple to understand, and tense when enemies are nearby. If there was some eerie chiptune style music, it would be perfect. Great work!

Submitted

Nice work! The gameplay is clear and easy to understand, and I liked the blackout dungeon idea. Some ambient sound or music would make it feel even more atmospheric, and I think the special object could be highlighted a bit more. Great entry!

Submitted

I really enjoyed the experience. Easy to understand and very well implemented. Congrats!

Submitted

I was confused if I was moving at first, because everything is so dark and the floor is black. I think adding a floor texture (even if it's barely visible) would improve the first impression. But other than that, good job (especially since you've made it in 48 hours)!

Submitted(+1)

Gameplay is easy to understand. If there's background music or ambiance would be better. I think special object is needed to be more stand out. Great!