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Beeples's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| I find this game's challenge/puzzles interesting or compelling | #14 | 3.403 | 3.442 |
| This game was intuitive and self-explanatory | #29 | 3.931 | 3.977 |
| I appreciate the game-feel (responsiveness of interactions) | #35 | 3.127 | 3.163 |
| Overall | #40 | 3.002 | 3.037 |
| I would buy a longer/commercial version of this game | #42 | 2.115 | 2.140 |
| I appreciate the sound design and/or music | #59 | 2.828 | 2.860 |
| I appreciate the mood/atmosphere | #63 | 2.966 | 3.000 |
| I appreciate the art/visual style | #72 | 2.644 | 2.674 |
Ranked from 43 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Jam Entry Confirmation
Indie Game Clinic COLLAB JAM '26
The Team
PROGRAMMER, SFX --- SnakenBacon
ARTIST --- Angelina Cyr
Other Credits
N/A
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Comments
Interesting and fun mechanic. It will probably work well as a mobile game.
Fun little game with interesting behaviours. Got them all (:
Interesting concept! I liked that each creature had their own behaviour and patterns to learn to figure out how to catch them, although some of them I don't think I fully understood, particularly the third level. I ended up catching him, but I think it was more out of luck than by understanding the pattern.
Nice rule-discovery puzzle! It was immediately intuitive from the start.
This was really fun :) I love puzzle games like this! Everything felt responsive and was easy to intuit. I feel like a lot of interesting puzzles could be made around each one of these little guys, I would definitely encourage you to experiment with different level layouts and how their behaviors might interact interestingly around them. Great job!
Simple and interesting. A bit lacking in the audio visual, but did do the job on setting an weird mood, I don't know why, but the aesthetic made me think about petscope, the concept of catching creatures, the eyes and the sfx.
At first I was trying to click with the mouse and that did nothing, but I quickly tried the arrows and thought it was not working because I was looking at the creature instead of at the net. Starting with the net in the upper left corner might solve this, because that is usually the natural reading order for most players.
On the responsiveness bit, sometimes my input was 'eaten' because the creature was still moving. An input buffer would solve that, also you could make the net grayed out while the player can't move, so at least this state is clearly communicated
Rule discovery puzzle jams are exactly my thing :) I can easily see how this would be extended to a full puzzle game.
It was fun figuring out how the creatures interacted with the environment. The puzzles were fun!
It was fun figuring out how the creatures interacted with the environment. The puzzles were fun!
Interesting game and mechanics, I particularly liked how each beeple had different behavior. The controls felt a little weird where I wanted to move quickly along the grid, but was often having to wait for the beeple to do their own move set. Occasionally I was having trouble being able to predict what a beeple or tile change would do, and it felt a bit random in what I was doing.
nice concept and variety!
Your game is included in one of the timestamps of this playtest recording
Cool premise for a game. wasnt always totally sure what the different gimics were, but it was really cool to put that much effort making each level unique, well done!
Very clever premise for a puzzle game! I haven't really seen it before. It could definitely be fleshed out and expanded post-jam. Loved the art and sound, great job!
Interesting concept, it was fun figuring out that the beeples all had different senses and what they reacted to.
The art style, combined with that win music and atmosphere overall make for a fun experience that is quite relaxing to play. So, props to your team for pulling that off in short amount of time! The puzzles were not always easy to figure out, but that's what makes them challenging, so good job there as well.
Had fun, some decent challenge on a few. I really liked that the Beeples got multiple actions for my one.
very cute game, I liked that all the Beeples had some special way you needed to catch them, the ghost Beeple I think was the easiest.
I noticed your sounds were a bit repetitive, Godot has a built in randomizer in its AudioStreamPlayer2D node, definitely check that out for next time, as repetitive noises aren't something you would immediately think about, but players definitely notice them. The sounds themselves were great though! Just could use a little random pitch shifting.
I didn't know about the built in randomizer, I'll for sure check that out in future projects. Thanks for playing!
The sounds were really nice, and the music when you solve the puzzle was nice. I felt like the difficulty curve ramped up quickly, with a few easier levels in the middle.
this is great! love the sound design