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Gvalt's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Overall | #1 | 4.300 | 4.300 |
| Audio | #1 | 4.500 | 4.500 |
| Visuals | #1 | 4.500 | 4.500 |
| Execution | #1 | 4.500 | 4.500 |
| Metroidvania | #2 | 4.500 | 4.500 |
| Enjoyment | #3 | 3.500 | 3.500 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team/Developer
Kostomach
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Comments
Nice game!
I like the aesthetic, the ambiance, and the level design
Like the idea of you can shoot a sling of sling enemy and let them fall to dead.
Interactable objects need some visual effect to let the player know they can be interacted with.
Pressing "w" to grab the platform or handle is a good concept at first, but when I do it multiple times, I feel my finger is tiring.
When I got a strong attack, I forgot where the force field is.
Some upgrades, I have no idea the use case of them, just like the Super slide upgrade.
The platforming puzzle where you get a shotgun is too difficult. The zig-zag ball is too punishing.
Hello.Really nice game. I still need to play it a little before I rate it. Very nice graphics and animations. I really like the aesthetic and the ambiance. Good gameplay and good enemy AI. I was a little stuck because I didn’t have the time to read that I could reload with “r”. And I am stuck now because I didn’t understand the air jump tutorial and now the tutorial is gone. I will retry it later and be more attentive to this tutorial. I like the level design too.
Thanks for the feedback.
I should rework my tutorials then, maybe add a journal, or at least make them repeatable.
Air Jump is just an extended coyote jump, if you know the term. If you haven't jumped yet, you can still jump while falling. Just fall off a ledge and press Space.
Glad you liked the rest!