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A jam submission

Marks of LegendView game page

Select your mark, channel the essence the elements, win in battle, and claim the bounty's reward.
Submitted by Sunday Brunch Studios — 47 minutes, 17 seconds before the deadline
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Marks of Legend's itch.io page

Results

CriteriaRankScore*Raw Score
Controls#1162.6884.250
Originality#1162.8464.500
Graphics#1182.8464.500
Fun#1202.5304.000
Audio#1322.3723.750
Overall#1392.4173.821
Theme#1582.0553.250
Accessibility#1731.5812.500

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.6

Theme Interpretation
You are a party of heroes who is hunting down marks to claim the bounty.

GWJ Participation Level
4

Team Size
2

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Comments

Submitted(+1)

I really love this concept, generally I like such turn based fighting games very much. Would be cool to combine it with rpg elements as well, that you have additional quests and need to kill them, and maybe collect items, that help you in later fights (weapons, armor or potions), or just items to sell for money

I had one bug though in the end, and that is that for the last fight, the forest bosses, as soon I killed the first one and the vampire showed up, I wasn't able to end the turn anymore.

Otherwise the fights were a bit easy

Thank you so much for playing!

Yeah that bug you encountered was a known issue, it was supposed to be a boss rush where you fight them all in a row but we couldn't get it done in time

Developer

Thanks so much for checking our game out! We would love to figure out how to expand some of the systems and polish it up from the jam version. We want everyone to be able to conquer the Forest Bosses once and for all.

(+1)

Very cool game! I dont think I experienced any bugs in my run, but i do think an icon on the orbs should be added in the future for people with colour blindness.

It was a very cleaver idea having ability orbs spendable. The archer felt quick to raise but the mage and warrior really seemed to be where you could change battle from losing to winning. Lovely little sound fx through out the game and the music felt really nostalgic as a lover of classic rpgs.

Id totally play this as a full game. Excelent work

(Played windows EXE)

Developer(+1)

That's a really great point about accessibility. The orbs are coded to be Fire, Earth, Wind, and Water, so that would be a great way to pull that through and make it easier to read.  Thanks so much for that feedback and really glad to hear you enjoyed it!

(+1)

I'll be honest I more then enjoyed it! I am sercretly hoping this becomes a full game.


What I brilliant idea with the elements. I feel your game shines even stronger with this realization!

Developer(+1)

Heh, well I can tell you that there will at least be one more update so we can fix some of these icon issues 🤣I'll make a note to post a devlog update when we start to make changes to see where we can take the idea. Would love to continue getting your thoughts on it too in hopes we can make it to a full game!

(+1)

Thank you so much! I'm glad you picked up on the classic rpg vibes in the music, that's exactly what I was going for :)

Submitted(+1)

Took me a bit to understand what was going on, but once I got it it was real fun! The end turn button became unresponsive once I beat the skeleton boss in the boss rush though :(

Developer

Thanks so much for checking it out! We're glad you got to the end and we hope we can squash some of those bugs post jam. Sorry about that.

Developer

Hey all, if you're reading this we ran into an issue with the export where the Skill Icons weren't exporting properly .