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A jam submission

Late Night BountyView game page

Plan your crime. Get a higher bounty.
Submitted by inacho_ (@inacho_), Comfort Food Games, ccera โ€” 7 hours, 17 minutes before the deadline
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Late Night Bounty's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#593.4793.667
Audio#633.2683.444
Graphics#693.5843.778
Originality#783.2683.444
Overall#873.0723.238
Fun#1112.6352.778
Controls#1132.7412.889
Accessibility#1172.5302.667

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.7 beta

Theme Interpretation
Bounty is a sign of power. Late Night Bounty uses bounty and risk as a way to climb higher in the crime ranks and achieve the higher bounty available.

Discord Username(s)
@inacho_

GWJ Participation Level
2

Team Size
3

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Comments

Submitted

I am confused how to play cards. Should I be able to control the order? Are all cards played every time? I felt l needed more explanation what was happening. And an ability to turn off the post processing. My eyes hurt trying to read. That being said I really enjoyed the audio. I think I would have enjoyed the game more if I understood what was happening more. 

Love the music, art style and game concept!

Submitted

Fun "balatro-like" crime game. The mouse control is a bit wonky. I'll hover around the card and it'll hide the description sometimes.  I know you chose to have dissonance on purpose but all of the audio in this game hurts my ears.  It is fun tho to figure out what I should discard or reorder before committing crime in order to maximize my reward and reduce my risk if possible. Good stuff

Submitted(+1)

Definitely looks like a game I could enjoy - good music & sounds, nice visuals, interesting concept, and definitely on theme. 

However... I don't know if I'm just slow today, but I couldn't figure out how the actual game is played ๐Ÿ˜… I get the core concepts, but I was never quite sure the cards executed in the order I thought they would, and whether they had the intended effect or not. 2 out of my 3 games played ended after I finished my turn below 70% risk (one at 64%, don,t recall the other one), which... I'm not sure if it's a bug or if I misunderstood something.

I only went through three games, so maybe things would click if I kept at it. But that's been my new player experience so I figured it was worth pointing out.

Good submission overall though, props to the team! ๐Ÿ™Œ

Developer(+1)

Thanks for playing and the feedback! It's not only the risk that you should watch out for, but also the bounty target that increases per turn.

Submitted

Ah, that's much clearer, and makes it a lot more fun! I played again a couple times - still feels like I "died" once when I shouldn't (did a first re-order that increased risk and "killed" me even if I had the perk that makes the first re-order of every round free). But thanks for the quick reply - t'was a lot better this time around!

Submitted(+1)

Nice job team! I loved the aesthetic. It was a bit heavy on the post processing as you said, but nothing to worry about. It also took me a few tries to figure out the mechanics of the game but once I did I still sucked at the strategy lol. Good Job!

Submitted(+2)

I'll admit it took me quite a few tries to get that hang of it, but once I did, the strategic planning is actually quite fun. I liked the aesthetic at first, though it did end up straining my eyes a bit towards the end. No a huge deal though, excellent submission!

Developer

Yes! I went too hard on the post processing, lol! Thanks for playing it!