Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Wheel CardsView game page

Submitted by GreenF0x — 7 hours, 15 minutes before the deadline
Add to collection

Play game

Wheel Cards's itch.io page

Results

CriteriaRankScore*Raw Score
DOES IT WHEEL#44.6674.667
Overall#222.8152.815
DOES IT LOCKPICK#251.0001.000
DOES IT MOVE YOUR BODY OR MAKE YOU FEEL THINGS#292.7782.778

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Steam Collection

Yes

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

I always love a card game, I can see this becoming something very fun if fully realized.

Submitted(+1)

I liked the puzzle aspect of not only having to solve wheels, but also look at whether the enemy was attacking or blocking and picking the best card to use.

Likewise it was nice to be able to have the delay effects so I could have other cross-turn tactics to consider.

Overall I found it an enjoyable game, and it wasn't too difficult to end up victorious. I did think there were some balance issues, however, with most cards being unable to do any worthwhile damage while the opponent was blocking. The card with delayed self-damage with a 20x attack (for a maximum of 80 damage) felt easily the best possible card in every situation since you could just outpace the enemy even while you hurt yourself, and combined with lucky draws of delayed defense, or defense to counteract the delayed self-damage, it didn't really feel like it had any significant drawback to getting to lay down 80 damage.

Definitely could've benefitted from a longer jam period and just having more polish in terms of backgrounds and sound effects, but what was there was enjoyable and a fun execution of the idea.

Developer

Yeah, I think I should have had the delay effects visible between runs. The cards definitely could use more play, balance, and verity. I started this project on Wednesday, so I only had 3 days. I feel like if I pushed on it some more, polish could really bring it up a notch.

I originally conceived the game as a 1v1 network game (I’ve done multiplayer for jams before) but couldn’t get WebRTC working. Then I thought I’d do couch game, but thought asking players to have 2 controllers was a bit much. So dumb monster it is. Better monster AI could have definitely elevated that though.

Thank you for playing!

Submitted(+1)

i thought it was really cool that both the type of card and also the wheel position on the card mattered when you were trying to make decisions! 

there's a lot more design space here that could be explored in a larger game, especially since with only one fight I kind of just spent HP like mana and used Last Charge over and over.

Developer(+1)

Thank you! I’m glad you see the design theory here. I thought it would make a good 1v1 card battler, but I couldn’t get network multiplayer working fast enough and I thought it might be too much to ask people to have two controllers and two players IRL to test a jam game.

(+1)

Thank you for playing our game! Yeah we realized very quickly that we had a lot of design room on this one but decided to go with relatively simple mechanics for the sake of the jam.

Submitted(+1)

Nice idea, I like the strategizing element of having a say in how the card you choose performs and the timeline of the actions of the player and the enemy.

Developer(+1)

Thank you! Getting the timeline was SUPER important to understanding HOW the actions you where taking effected the outcome. Without that, it’s pretty opaque what’s happening. I’m glad it came through well.

Submitted(+1)

very cool game!! took me a while to beat, but the card idea plays quite nice!!