Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Melting HeroView game page

Protect the castle, don’t let it sink!
Submitted by Neonfire Studio, cam-ul
Add to collection

Play game

Melting Hero's itch.io page

Results

CriteriaRankScore*Raw Score
Use of theme#33.9293.929
Overall#73.2293.229
Presentation#103.2863.286
Art & Audio#103.3573.357
Gameplay & Enjoyment#103.2863.286
Use of prerequisite#242.2862.286

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Ziva

Yes

Was made with Ziva

GameMaker

No

Wasn't made with GameMaker

Easel

No

Wasn't made with Easel

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

The art is really nice, and the balance between staying alive while also preventing the tides from destroying your castles is an interesting dual-focus challenge that incorporates the theme well

Developer

thank you for your feedback :)

Submitted(+1)

Excellent entry, I love your art style, easily one of my favorite entries in the jam!! Y'all absolutely nailed the theme and prerequisite; being made of sand and having to fight the tides while they slowly erode you was perfect. The punch animation is spectacular and the death animation is super cool too. There's lots of great bits of juice/polish like the slight camera zoom when building a sand ball or the impact feel of the melee attack. It's a really great jam entry, awesome job y'all!!

Developer(+1)

hey artist here, tysm!!! appreciate it <3

Submitted

Fun game. Nicely balanced. 

Submitted

Nice game! i like that detail when you are submerged in the water 🌊🌊🌊 🦀

Submitted(+1)

The theme matches the gameplay really well. The enemy movement speed might work better if it ramped up a bit more slowly at the start.

Submitted(+1)

Remember to praise the lord

Developer

😊

Submitted(+1)

I like this game I like having to repair the castles it took me way to long to realize that you can stash the sand-balls it became a game of managing those. I wish the melee attack was more controllable like the Don't Starve together system would fit well the attacks should be kite-able overall I really enjoyed this one thank you!

Developer

Thanks for the feedback! We do have onboarding in the first playthrough, where it says you can pick up sandballs and throw them. There’s also a UI showing how many you have. Maybe you accidentally missed the onboarding or something?

Submitted(+1)

Yeah I saw the on boarding where it says you can and did that but then assumed that you cant get more than one so i would not be picking up sand balls between spawns. Just glue eating from me 💀

Submitted(+1)

This game is hard, but with some more balancing to the crab spawn rate and seeing your health this can be a really good game! I like what you have made so far and the art style is cool. Great work

Developer

Hey, thanks for the feedback! Yeah, seems like most people are saying there's something a bit off with the difficulty balance, tho it probably shouldn’t be that hard

Could I ask what your first experience was like? Was it annoying/frustrating, or more like "alright, just a bit hard" kinda feeling?

I usually play using both sandballs + melee together while constantly running around, so it feels pretty manageable to me… but well, Im the dev lol. I think maybe new players don’t really realize how much they need to use both mechanics together early on.

I will definitely make sure to balance things better and make future games easier to get into next time :)

Thanks again for the feedback!

Submitted(+1)

The polish this game has is great, rn the difficulty needs balancing, even if i just hold and gather sand balls all the time when the game starts its still feels like the enemies are too much to handle and at some point the melee just stops being effective and i die trying to dash and run around...

Submitted(+1)

The game is cool, but in my opinion, the crabs appear too quickly.