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Omega Combo Rangers's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Graphics & Animation | #11 | 2.800 | 2.800 |
| Music & Sound | #13 | 2.333 | 2.333 |
| X Factor | #15 | 1.867 | 1.867 |
| Technical | #15 | 2.533 | 2.533 |
| Focus & Theme | #16 | 2.133 | 2.133 |
| Overall | #16 | 2.278 | 2.278 |
| Fun & Design | #18 | 2.000 | 2.000 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you credit all assets in-game (including your own) as required by the rules?
Yes
What actions did you assign to the three buttons and/or their combinations?
change selection, make selection, activate attack
Team Size
Trio (3)
Will you continue work on the game after the jam?
Yes - fun side project
How does your game apply the theme, TINY? (optional)
the world is tiny because you're in a Zord!!!
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Comments
Couldn't really figure out the difference between the various combinations, so it felt a bit "random"
seems cool but i don't get how the different combos do different things and seeing the enemy prep for attack better would be cool and i cant tell what's going on on screen but i like the concept
Got confused @_@