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QuanTINY Control's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Graphics & Animation | #2 | 3.727 | 3.727 |
| Music & Sound | #7 | 3.091 | 3.091 |
| Technical | #8 | 3.000 | 3.000 |
| Overall | #9 | 2.955 | 2.955 |
| Focus & Theme | #10 | 2.636 | 2.636 |
| X Factor | #10 | 2.545 | 2.545 |
| Fun & Design | #11 | 2.727 | 2.727 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you credit all assets in-game (including your own) as required by the rules?
Not in-game but on the game page
What actions did you assign to the three buttons and/or their combinations?
F, D, and S. F - fix broken furniture; D - destroy furniture; S (hold) - slow down the conveyor
Team Size
Trio (3)
Will you continue work on the game after the jam?
Yes - fun side project
How does your game apply the theme, TINY? (optional)
tiny furniture that you are inspecting
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Comments
Once I realised the gameplay loop I was sad. The art and idea was good though.
Interesting, but rather slow–the repair minigame feels rather long for little reward, and it takes a while for the conveyor to speed up to become challenging to sort through the items. Added complexity/increased speed could help with that, but overall pretty good.
The art is really cute 🩷 It reminded me of the games I used to play as a kid.