Nice proof of concept and the art is really good!
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Wish Rush's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Graphics | #36 | 4.071 | 4.071 |
| Originality | #71 | 3.357 | 3.357 |
| Theme | #95 | 3.000 | 3.000 |
| Controls | #108 | 2.786 | 2.786 |
| Overall | #119 | 2.724 | 2.724 |
| Accessibility | #122 | 2.500 | 2.500 |
| Fun | #143 | 2.214 | 2.214 |
| Audio | #180 | 1.143 | 1.143 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4
Theme Interpretation
Shooting stars get bounties placed on them for the valuable ore that would otherwise burn up
Wildcards Used
Include an inventory system
Implement shooting stars into your game
Discord Username(s)
@oeisviolet @rainwad
GWJ Participation Level
1
Team Size
2
Comments
It's a really cool proof of concept and I can totally see this being expanded on, beautiful art as well especially the space background! I noticed sometimes the character has a line artifact that flickers above it, I saw a comment on a previous game about using the canvas_item's stretch mode that seemed like it solved a similar problem. Here's the comment page: /jam/godot-wild-jam-93/rate/4581300?before=2#comments
Hope that helps, nice work overall!
Well, like you said it feels unfinished. BUT, the idea is great, the gravity feels nice and the art is absolutely stunning. Congratz on you two! Ping me if you upgrade it after the jam, I'll gladly play it ~
I like the mechanic, but at this stage it is very unfinshed, no objective, no audio. When completed it could be whole lot of fun, but at this stage it gets boring pretty quickly after a few rounds
Interesting game. Good job on the destructible terrain & planet gravity, you don't usually see that sorta stuff in jams. The inventory controls took me a hot minute to figure out tbh haha
Reminds of the game Planetoid Pioneers.
I couldn’t figure out what to do in the shop besides give all my money to my Benefactor. Is this game a comment on the cruelties of capitalism?
hell yea!!! Cortex Command -- made by the same devs as Planetoid Pioneers -- was actually a big inspiration for me when Violet and i were first spitballin' ideas
(and ye!! as Vi's said, it'll definitely be a comment on that, but it'll hopefully also have proper functioning shop mechanics in the future as well :P)
I really like the way the camera is anchored to the center of the asteroid as you pivot around it. Character controls are nice and fluid, and the UI art in particular is very appealing. Great work so far!
The camera is actually even simpler — it's a slightly weighted anchor to the cursor position. I've been practicing abiding by 'kiss' (Keep It Simple, Stupid). The character controls are **extremely** basic with a bit of momentum thrown in there. I really gotta listen to myself instead of re-writing the game 100 times just to get it to work
The mining a comet whilst it's hurdling through space is a really cool concept, and the art is really cool. I feel like I might get motion sickness from the speed of that background though!


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