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Half Moon Park's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Graphics | #68 | 3.586 | 4.286 |
| Accessibility | #79 | 2.988 | 3.571 |
| Fun | #113 | 2.630 | 3.143 |
| Audio | #115 | 2.630 | 3.143 |
| Overall | #115 | 2.766 | 3.306 |
| Controls | #121 | 2.630 | 3.143 |
| Originality | #121 | 2.749 | 3.286 |
| Theme | #153 | 2.151 | 2.571 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.6
Theme Interpretation
You and must go around collecting food items for your friends.
Wildcards Used
Baggage
Include an inventory system
Discord Username(s)
VividEnigma
GWJ Participation Level
2
Team Size
3
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Comments
What you have accomplished in the short span of the jam is nothing short of impressive! Loved the vibe and it is unbelievable to me how you guys pulled off so much original art in such a small timespan! Looking forward to playing more games from you in the future
The art is so cool! It's a good story leading up to the food collecting part. To think that this is done in the span of this game jam.
Great effort! Unfortunately I had some issues where the text was rendered off to the right, and then later the foraging game was rendered only on the left with a floating button on the right. It was initially also a little unclear to me what to look for in the foraging minigame (e.g., I was looking for the green mushroom but it wasn't in the book. then i learned that the product in the inventory is different from the one in the woods). I like the interpretation of nature's bounty.
WOW great job on the art
i really loved the idea, nice work!
Amazing art throughout. Excellent narrative pacing and atmosphere. Very well made game.
I am so glad it made it!