Physics were funny. When my boat was flying across the entire level I laughed.
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Too Close!'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Use of prerequisite | #10 | 2.786 | 2.786 |
| Gameplay & Enjoyment | #11 | 3.214 | 3.214 |
| Overall | #11 | 3.071 | 3.071 |
| Use of theme | #12 | 3.643 | 3.643 |
| Presentation | #18 | 3.000 | 3.000 |
| Art & Audio | #28 | 2.714 | 2.714 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Ziva
Was made with Ziva
GameMaker
Wasn't made with GameMaker
Easel
Wasn't made with Easel
Comments
The physics in this game are funny and so unpredictable, I have no idea what I was doing in the beginning but I think I started to learn how to control the wave. Good work on the game, but wish the wave was a little more predictable to control to make the levels more approachable.
Dont mind me while i yeet myself 5000 kilos away from the hut (Could use a tracking arrow honestly)
The idea is cool but theres some good QoLneeded here for it to be sastisfying and memorable, its almost like a rage/speedrun game.
pretty cool idea, the only thing I don't know is whether it works for me or not, but the game is laggy, but otherwise it's great
"I'm gonna be honest, this might be a rage game, I play tested the levels but couldn't complete the harder maps in one go :)" THATS GOOD like i like games that are not easy to pickup. Theirs a certain satisfaction in mastery you know? I was at first really confused but I got it quick its a simple and intuitive concept really creative. Make this a time stamp ima reply once i beat all of the levels! Thank you for this one though!
It's fixed now, what happened ws that I added a death for that, but the threshold for the height was like 50-100 pixels too high so there were some mountains in which you could get stuck but wouldn't die. I lowered it you should get the death screen if you get stuck now :P
Edit: Btw I added the timer while I was at it






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