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Sky Island Tours's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| I appreciate the art/visual style | #2 | 4.644 | 4.644 |
| I appreciate the mood/atmosphere | #3 | 4.400 | 4.400 |
| This game was intuitive and self-explanatory | #4 | 4.667 | 4.667 |
| I appreciate the sound design and/or music | #9 | 4.067 | 4.067 |
| Overall | #10 | 3.857 | 3.857 |
| I appreciate the game-feel (responsiveness of interactions) | #11 | 3.889 | 3.889 |
| I would buy a longer/commercial version of this game | #21 | 2.667 | 2.667 |
| I find this game's challenge/puzzles interesting or compelling | #38 | 2.667 | 2.667 |
Ranked from 45 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Jam Entry Confirmation
IGC Collab Jam 2026
The Team
Game Design and Gamefeel by Oarc and McNelly.
Programming by Oarc.
Art by McNelly.
Other Credits
Sound and Music sourced from Freesound.org and Opengameart.org under Creative Commons CC0.
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Comments
Super cute game! Gameplay and UI were really intuitive and clear.
On top of that everything felt really cohesive! Really love the polish across all art in the game! The layered background parallaxing adds so much depth too!
Very cute game. The graphics are amazing and and the scope control of this game is a perfect example of a vertical slice. Great job :)
Cute and clear!
Really well made, great vibes, loved the environment, could use a little more challenge perhaps. beautiful game!
Very nice! It's drawing from crazy taxi or dredge. The goals are clearly communicated and the map helps a lot.
The visuals, game feel, etc are all really well executed.
The game struggled with differentiation between areas of the map. If I were to play a longer game of this, I would hope for some more visual variety, so I could recall and navigate to areas I'd seen before.
The game was lacking in challenge - until I got to the yellow girl I didn't realise I had lives or a timer. If you added more missions it'd be great to see more like that.
However, the clown had great communication of place, so it was very clear where he lived, I was able to remember and return back to it.
In a larger game I think you could add a bit of variety to the missions, such as deliveries of goods to multiple people. Finding lost children around the map. Races. Steering challenges. All the things you'd expect to find in an open world nintendo sports game.
This is a great one! Probably the best game i've seen so far.
It reminded me of "Space Taxi" on the C-64. π
So charming. Great graphics, but also just really beautiful game loop. Just the right level of challenging. Controls really responsive. Superb little game.
Thank you for the kind feedback! We're glad you enjoyed it!
Beautiful visuals, crystal clear gameplay. I particularly liked how the ship felt both floaty and precise to my inputs. I wanted to pop all the balloons at the end and kill the clown, but it wouldn't let me
I've got your game timestamped in this group of playtesting videos
Thank you sooo much, it was really great to watch you play through it. Oarc did some in-person playtests but I hadn't yet gotten to see anyone interact with it myself :D You can accept jobs with "E" or Space I believe, but I ran out of time to tutorialize that and wasn't sure how important it would be, but I totally see that yes, making it all keyboard would be much more satisfying.
We were considering crashing the balloon island at the end but the work it would have taken to make that functional seemed just a bit out of scope sadly!
10/10
Beautifully made. The atmosphere is beautifully crafted, the world of floating islands feels so alive due to the attention to detail. The amount of love which was put into this little game really shows.
Outstanding work! Would love an extended version of this game :)
Very cute ππ Nicely explained and the style is lovely.
I noticed nothing seems to happen if a passenger loses all their health though, maybe I'm missing something?
Also art wise, I think some smaller objects could maybe put in a slightly closer background layer, I got caught on some small things in the main layer that felt a bit frustrating. but otherwise it's lovely
Yeah there's no way to completely lose the game yet. I think if we had more time and extended it a bit we'd add a way to lose and have to repeat the passengers or something. Thank you for the kind comment!
Really enjoyed this one, great music and SFX in particular. Very intuitive
Really liked how polished this was, nice work!
The art, music, animations, and UI were all fantastic. but I really struggled with maneuvering the air ship, it felt sluggish and cumbersome, but maybe thatβs the point?
Great job!
Thanks for your feedback! We balanced the ship back and forth some to a point where it felt to us just maneuvrable enough to be fun but still not so quick and easy to remove all obstacle. But the controller is definitely something more feedback is needed on to get a clear consensus, it's probably something we don't have the best perspective on after so much testing it ourselves.
very well done!
-Lizabet
Super cute art style and fun game! Not hard at all to pick up, this game perfectly fit the requirements!