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Bounty Snatchers's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Originality | #65 | 3.466 | 3.875 |
| Graphics | #86 | 3.354 | 3.750 |
| Theme | #93 | 3.019 | 3.375 |
| Audio | #112 | 2.683 | 3.000 |
| Overall | #121 | 2.683 | 3.000 |
| Controls | #146 | 2.236 | 2.500 |
| Fun | #152 | 2.124 | 2.375 |
| Accessibility | #163 | 1.901 | 2.125 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.6.1
Theme Interpretation
The main character is raiding the bounty hunter cabin.
Wildcards Used
Baggage
Include an inventory system
Discord Username(s)
zepo, aomined, nowhere5013, mbs150603, mamamameen
GWJ Participation Level
This is the first one
Team Size
5
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Comments
I like the 2D/3D graphical mix, it creates a very cool style! And I like the premise, but I wish it was a bit easier to find traps after searching, a lot of my runs I just got only bottles.
I am not trying to be mean here, rather give an honest review:
Sorry but i didn`t enjoy the game. I had lots of stutters on the web build (in chrome). And people will most likely only play in browser on gamejams. I don`t like the gamedesign for me having only very finite resources, only a few bottles, that it seems I can place traps only on specific places. I dont like the UI or the "ammo/inventory", which does not look good.
I played two times, only to find out what the bounty was, and that was really anti-climactic.
I liked the "tutorial" images where you show the flow of what to do, and the "ai" following me and the heartbeat sound. The sounds that are in the game are basically good, but there are a few sounds missing, for example for setting up the trap and pickup up stuff and so on. You should add a bit of music or ambience, it is so easy and it gives way more atmosphere, here is a lot of free SFX, Music and so on:
https://pixabay.com/music/?utm_source=link-attribution&utm_medium=referral&utm_c...
Thank for the review!! I am really appreciate you spending time playing our game and give us feedback, we will try not to make the same mistake and improve our future project.
Also thank you for the SFX website. Will definitely check it out.
Great atmosphere, really nice work with the sound! Getting chased and hearing the hearbeat get more intense makes it very scary. I was running from the guy in order to get him to my trap but accidentaly went into it myself and got killed in the process. I didn’t notice the bounty at first and started wondering around thinking that I maybe need to kill everyone in order to get it. After that didn’t work I did notice it. One final thing is that on my device performance on the web was kinda rough the game stuttered a lot.
It might need some fleshing out but it’s quite good!
fun idea! unsure if i happened to get really lucky in my attemps but it felt really easy to bypass the guards without really using any of the traps or glass bottles. The art is fantastic and the bounty itself got a good giggle out of me XD