Loved the intro and the upgrade system was super interesting! Agree with Croaking frog that the enemies spawning too close at the start of the wave is a bit rough but also could just be a skill issue lol. Great work and congrats!
Play game
Heaps's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Controls | #38 | 3.636 | 3.636 |
| Fun | #39 | 3.727 | 3.727 |
| Accessibility | #48 | 3.273 | 3.273 |
| Graphics | #66 | 3.636 | 3.636 |
| Overall | #69 | 3.325 | 3.325 |
| Theme | #78 | 3.182 | 3.182 |
| Audio | #91 | 2.909 | 2.909 |
| Originality | #110 | 2.909 | 2.909 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
Godot 4.6
Theme Interpretation
Our game follow the 'Bounty' theme by having our protagonist take on enemies to collect a narrative bounty and an in-game 'bounty' of upgrades that can be endlessly tiled onto each other, giving a 'bounty' of upgrades.
Wildcards Used
Baggage
Include an inventory system
Source
https://github.com/BobWizardLad/Heaps
Discord Username(s)
BobWizardLad, AmazingZmyster (may not have been in the discord)
GWJ Participation Level
First Godot Wild Jam ever!
Team Size
2









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