I am solo developing an ambitious large scale medieval city builder with RTS battles and massive castle sieges.
My goal is to combine deep city management, organic population simulation, large battlefields, and immersive medieval atmosphere into one experience.
The game is being developed in Unreal Engine 5 and features:
- Organic, gridless city building
- Dynamic production chains
- Seasons and evolving landscapes
- Large scale battles with formations
- Castle walls, sieges and trebuchets
- Thousands of simulated citizens and soldiers
Development is still in progress, I currently work on the demo which will be available in a few months.
Thanks for following the journey ⚔️
— Nik (Tec Enterprise Games)
Links:
Itch
Steam
YouTube Trailer
Discord
X / Twitter
Press kit

