
Hi everyone. I spent some time recreating the physics of a cheap drone for my game, Robot Jet World. The goal was to offer something original for aerial gameplay in an arena shooter with party game elements.
The physics are therefore somewhat realistic, since even though the game is an "arcade" game, I still tried to convey the fact that with a drone (or even a helicopter), depending on the circumstances, it can sometimes be easier to gain altitude than to lose it.

The information is displayed directly on the robot to keep the screen as uncluttered as possible. I also chose not to display an aiming reticle on the screen, in order to make inertia and trajectory calculation a key element of the gameplay.

Note that the two projectiles (the dark items in the photo above) present can be detonated remotely by the player, a bit like torpedoes.
With this short description, I hope I've piqued your interest a little. Thank you for your attention.
This is early access; for now I'm focusing on the gameplay, but many things will be added later.
Gampade compatible with vibration :
RMB / RB : Fire (Explosion)
LMB / LB : Dash
SPACE / RT : Engine Up
SHIFT / LT : Accelerator
V / Y : Change View
ESCAPE : Return Menu