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What do you think of the gameplay/physics?

A topic by NeoRetroGames created May 21, 2026 Views: 140 Replies: 4
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(2 edits)

Hi everyone. I spent some time recreating the physics of a cheap drone for my game, Robot Jet World. The goal was to offer something original for aerial gameplay in an arena shooter with party game elements.

The physics are therefore somewhat realistic, since even though the game is an "arcade" game, I still tried to convey the fact that with a drone (or even a helicopter), depending on the circumstances, it can sometimes be easier to gain altitude than to lose it.

The information is displayed directly on the robot to keep the screen as uncluttered as possible. I also chose not to display an aiming reticle on the screen, in order to make inertia and trajectory calculation a key element of the gameplay.

Note that the two projectiles (the dark items in the photo above) present can be detonated remotely by the player, a bit like torpedoes.

With this short description, I hope I've piqued your interest a little. Thank you for your attention.

This is early access; for now I'm focusing on the gameplay, but many things will be added later.

Gampade compatible with vibration :

RMB / RB : Fire (Explosion)

LMB / LB : Dash

SPACE / RT : Engine Up

SHIFT / LT : Accelerator

V / Y : Change View

ESCAPE : Return Menu


Robot Jet World by NeoRetroGames

hey i love the game and i think its worth it but would u mind checking out my game assets i made they re unique nobody else makes them and they are cheap if u want i will even make the price lower  for u https://payhip.com/b/W67Cm

use cde coinmeal24 for 25% off

Thanks, I'll go take a look.

thank u so much for wanting to check them out person with their first username ocean they said stop promoting when they were so thank u it means something