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A jam submission

Ghost Hunt Under the Moonlight TowersView game page

Protect your energy harvester tower and buy upgrades to survive for 5 minutes.
Submitted by CRYPTONICxJDAD — 29 minutes, 43 seconds before the deadline
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Ghost Hunt Under the Moonlight Towers's itch.io page

Results

CriteriaRankScore*Raw Score
Controls#1142.7113.500
Graphics#1272.5823.333
Audio#1462.0662.667
Fun#1472.1952.833
Overall#1552.1762.810
Originality#1592.0662.667
Accessibility#1671.8072.333
Theme#1751.8072.333

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
Godot 4.6.2

Theme Interpretation
You are a Ghost Bounty hunter to protect your plasma harvester

Wildcards Used

Starstruck

Implement shooting stars into your game

Discord Username(s)
CRYPTONICxJDAD

GWJ Participation Level
2

Team Size
1

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Comments

Submitted

The shooting's really fun. Appreciate the zoom. Movement is fluid. It's really fun to hunt the ghosts. The bullets are pretty. Cool seeing them spark. I can't seem to survive more than 2 mins or so. The ghosts take the beacon every time.

Developer(+1)

Thanks for taking the time to play! I also struggled with survival time haha, I only had the last day to figure out the balancing. It didn't fully come together until then and it was still an unbalanced and buggy mess. I have already taken systems from this and have made myself a template so that next time the UI will also feel like less of a mess and multiplayer will be handled right from the beginning of the project so I have more time for other features. 

Submitted

I really liked the controls and visuals. got some really trippy moments at higher bullet speeds. so many particles! I was a bit confused about how to start at first though since i didn't see the cargo container. also seemed a bit difficult without knowing the pylon health. but with more upgrades and balance i think it could be a really enjoyable little tower defense style game.

Developer

Thank you! Yeah a lot of the stuff you mentioned I was thinking about myself. I added multiplayer into the game with only two days remaining and changed how the game worked completely. It was originally going to be a survive the night system but the multiplayer gave me the idea to make it a progressively more difficult tower defense style game and meant I had to remove a TON of features for the game lol. There is a lot that I would have liked to fix but I ran out of time unfortunately.