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Ghost Hunt Under the Moonlight Towers's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Controls | #114 | 2.711 | 3.500 |
| Graphics | #127 | 2.582 | 3.333 |
| Audio | #146 | 2.066 | 2.667 |
| Fun | #147 | 2.195 | 2.833 |
| Overall | #155 | 2.176 | 2.810 |
| Originality | #159 | 2.066 | 2.667 |
| Accessibility | #167 | 1.807 | 2.333 |
| Theme | #175 | 1.807 | 2.333 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
Godot 4.6.2
Theme Interpretation
You are a Ghost Bounty hunter to protect your plasma harvester
Wildcards Used
Starstruck
Implement shooting stars into your game
Discord Username(s)
CRYPTONICxJDAD
GWJ Participation Level
2
Team Size
1
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Comments
The shooting's really fun. Appreciate the zoom. Movement is fluid. It's really fun to hunt the ghosts. The bullets are pretty. Cool seeing them spark. I can't seem to survive more than 2 mins or so. The ghosts take the beacon every time.
Thanks for taking the time to play! I also struggled with survival time haha, I only had the last day to figure out the balancing. It didn't fully come together until then and it was still an unbalanced and buggy mess. I have already taken systems from this and have made myself a template so that next time the UI will also feel like less of a mess and multiplayer will be handled right from the beginning of the project so I have more time for other features.
I really liked the controls and visuals. got some really trippy moments at higher bullet speeds. so many particles! I was a bit confused about how to start at first though since i didn't see the cargo container. also seemed a bit difficult without knowing the pylon health. but with more upgrades and balance i think it could be a really enjoyable little tower defense style game.
Thank you! Yeah a lot of the stuff you mentioned I was thinking about myself. I added multiplayer into the game with only two days remaining and changed how the game worked completely. It was originally going to be a survive the night system but the multiplayer gave me the idea to make it a progressively more difficult tower defense style game and meant I had to remove a TON of features for the game lol. There is a lot that I would have liked to fix but I ran out of time unfortunately.