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Bounties On Deck's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #53 | 3.586 | 4.286 |
| Accessibility | #92 | 2.869 | 3.429 |
| Fun | #107 | 2.749 | 3.286 |
| Controls | #110 | 2.749 | 3.286 |
| Overall | #114 | 2.783 | 3.327 |
| Graphics | #122 | 2.749 | 3.286 |
| Audio | #128 | 2.390 | 2.857 |
| Originality | #141 | 2.390 | 2.857 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.6.2
Theme Interpretation
You play as a bounty hunter, and thus make money when you defeat enemies
Wildcards Used
Baggage
Include an inventory system
Discord Username(s)
Fallway, Pato, 4Midable, and Absoluut
GWJ Participation Level
First as a team, my 2nd or 3rd GWJ, and everyone else's first jam
Team Size
4
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Comments
I’m a big fan of this kind of card game, and the concept is really nice. Love the characters designs specially the last one.
The card text feels a little too small.
This is really fun, easy to get into! A bit of music would have been nice but other than that awesome!
This was quite fun. Love the fire mechanic and how bullets get loaded in the gun! By the final boss it became a bit repetitive but I think that was only due to limited cards. Do you plan to make it a full game in the future?
Had the same scaling issue, but made it work thanks to a big screen. Liked the cylinder system for the revolver, that could actually lead to some fun deviations from the deck builder format if you expanded on it I think (For example, spinning the chamber, enemies putting in bad bullets, gun getting jammed, ext). I'd have liked a bit more feedback between turns, for example calling-out damage your taking visually / the enemy glowing red to indicate successful damage. I honestly didn't realize you could buy new cards until I looked at the other reviews haha - perhaps forcing the player to the shop between bounties might be a call. Either way, great job everyone :D
Unfortunately I ran into a bit of a scaling issue, and it was also not possible for me to end my turn (it would highlight on hover but clicking didn't do anything).
Sorry to hear that, I had just set the browser window to match the resolution in the editor because noticed it didn't scale properly at the default window size, but it appears that doesn't work for everyone. I'll make a note to try to fix that once the jam ends, but let me know if you can't get it to work in the download version, as it might be considered game-breaking enough to warrant a late patch if you can't.
Im on macOS :( I only see windows and Linux downloads
Great strategy card game. Managed to get through the whole game without having to use the general store. I didn't understand at first, and didn't see the energy costs on the cards because the text was small and in the corner. Maybe adjust the cards for visibilty, or add a circle/shape around the number like Hearthstone/Marvel Snap. The SFX are good in terms of conveying what just happened after you end your turn. Would like to see a game over screen instead of being warped to the main menu so I can see how much damage I dealt before I died. Really fun game overall.