Hey everyone — I’ve been working on a small solo project called Scrapline and just released an early playable prototype
It’s a fast-paced train-defense roguelite where you build and defend a moving convoy while fighting off swarms of enemies. You collect scrap during runs, expand your train with different carts and weapons, and try to survive as long as possible while the difficulty escalates.
The game is still early, so I’m mainly looking for:
- gameplay feedback,
- balance ideas,
- readability/UI feedback,
- and general “is this actually fun?” impressions.
Some recent additions:
- armor carts that protect nearby carts,
- reactor/power management,
- flamethrowers, mortars, missiles, tesla carts,
- leech enemies that attach to carts and drain them,
- upgrade cards and build synergies.
Would genuinely love any thoughts, criticism, or ideas. Even small feedback helps a lot right now while systems are still flexible.
Thanks for checking it out.
https://riggerized.itch.io/scrapline