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A jam submission

SOS: AnomalyView game page

FRAGMENTED SIGNAL INTERCEPTED: <SOS> ["SAVE", "ANOMALY"]
Submitted by DeForrest Studios, WashedFrog, SteezyGlock® Narrative Designer, Ir . R — 17 hours, 25 minutes before the deadline
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SOS: Anomaly's itch.io page

Results

CriteriaRankScore*Raw Score
I appreciate the mood/atmosphere#193.8384.025
I appreciate the sound design and/or music#253.4803.650
I would buy a longer/commercial version of this game#362.2412.350
Overall#442.9803.125
I appreciate the game-feel (responsiveness of interactions)#472.9083.050
I find this game's challenge/puzzles interesting or compelling#532.4072.525
This game was intuitive and self-explanatory#603.0513.200
I appreciate the art/visual style#622.9323.075

Ranked from 40 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Jam Entry Confirmation
Indie Game Clinic Collab Jam

The Team
Jake Knudson | Programmer, Design, Technical Artist

Keem Holt | Narrative Design

Vndkrure | UI, UI Composition

Adrien Baumlen | Composer & Sound Design

Sara Walker | Artist

Robert Reynolds | Programmer, Design, Artist

Other Credits
https://space-spheremaps.itch.io/space-spheremaps

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Comments

Submitted(+1)

What a thrill! It felt intuitive on multiple levels and was so immersive, that my phantasy spilled out backstories while playing.

Great audiovisual experience!

(+1)

@Archi Inu just called me over and said that I have to play this game, hovering over me while I played it. And then in the end proudly proclaimed: "When I played I imagined us playing this coop together, and I would shout PUMP THE OXYGEN!!" .. 

I really liked the atmosphere (visual and sound design wise) - Good job!

Submitted(+1)

Cool atmosphere and sound design! I quickly understood what I needed to do, but then when the last anomaly crashed into my ship and the game was over, I wasn’t sure what exactly I did wrong (I did keep refilling the oxygen and replacing the battery). I tried two more times with the same result, but still feel like I’m missing something and this isn’t the intended ending :)

Developer(+1)

That was the intended ending, sorry for not communicating clearly enough. Thanks for playing!

Submitted(+1)

I loved this one! Reminded me a lot of Iron Lung. I picked up on everything really quickly. The audio was really solid, and the scripted events were done well.  Great job :)

Developer(+1)

Loved your response tuunaa! Thanks so much for playing and I am glad that you enjoyed it :)

Submitted(+2)

I couldn't figure out how to finish this. I gave it 2 attempts, saw how to move to the zones and hit the button, but had no clue what to do so I didn't die of oxygen deprivation. I looked around the room but couldn't figure out what to interact with. I had to read the comments here to know that it was a thing I could do.

Very atmospheric though and got me hooked at first, but had to give up when I got frustrated.

Developer

Thanks for your feedback! We definitely could have done better with how we communicated the oxygen system, got a lot of great learnings for the future.

Developer

Thanks for playing Oarc. Truly appreciated!

I know it was frustrating. That was the goal.

Submitted(+2)

Interesting game, very self-explanatory. I liked the oxygen meter that I had to pay attention to every now and then. There was a nice balance of mystery with the beacons and and everything, and I liked the surprise after linking them all. The game seemed to restart with more beacons and wanting me to replay, but I felt satisfied enough and ended it there. Although the beacon mechanic was fun, it felt like it needed something else dynamic, since it was relatively easy to use both visual and audio queues to get them in focus.

Developer(+1)

Thank you for the feedback, and thank you for playing :D We’re glad you enjoyed the mystery!

Submitted(+3)

Here's a playtest

Developer

Thank you so much for sharing this! Was really cool to hear your feedback in real-time!

Submitted(+1)

I think I died, yellow bars started creeping in the cockpit. I didn't understand the reason, maybe it took too long. Also one of the 5 planets disappeared for a while, so I had 4, and then it came back. I died about when trying to get to the last one. I'd same its a bit lame that I died >.> and I don't feel like spending another 5 minutes to redo what I did.

Developer(+1)

Thanks for playing! That was actually the proper ending to the experience.

Submitted(+2)

The mouse control felt weird and glitchy in the web version in firefox. Couldn't run it on linux even though it's marked as supported

Developer

Thanks for letting us know, we’ll check it out.

Submitted(+2)

Lovely entry, the atmosphere was fantastic and I felt quite tense and anxious playing. I like the initial intuitiveness of finding a slot of the light tube and then exploring the other modules as they draw your attention. Running to keep the thing filled up was also a nice addition - but I'm not entirely sure what it did. Keep the light on I think?

The challenges at the actual cockpit I think looked great but I wasn't entirely clear of their point. I couldn't tell if there was some indicator other than the sound of where I would be pushing the holographic icons. Holding the button down after when the next panel opens also could maybe have been a bit more interesting. 

I think I got game over and didn't entirely understand why - I suppose time ran out and I didn't solve it quickly enough, but I wish there had been clearer indication of that time running out somewhere. That being said I loved the anomaly, cool way to die.

Developer

Thanks for the in-depth feedback, it’s very much appreciated! We’re aligned with you on all of those points. Very glad to hear you were able to get to the end! Thank you for playing!

Developer

McNelly, that confusion you experienced was in fact the thing that made the game good. It was a pleasure giving you that experience. I loved that you tried to understand the mechanics fully and thoughtfully. 

Submitted(+2)

Great job, really fits the theme, intuitive progression and the ending was genuinely scary!!


A couple small things
I would have loved to be able to see the "map" while clicking on the directions. It was slightly out of view so I had to keep panning up to see the spheres and adjust course.

The oxygen system was good but could have used a bit more UI urgency when getting low. 
Developer

Thank you! We really appreciate the feedback, and the critiques are valid; we’re probably going to be doing an update to make some things better.

Developer

NoSalt, you were spot on with that observation! I too thought that we couldn't implement arrow keys so that the player could view the arrows whilst moving around the anomalies. Nevertheless, I am glad that you enjoyed it too!

Submitted(+1)

It was pretty scary, great job with the vibes. It took a second to figure out but was cool once I did!

Developer

Thanks for the feedback and thank you for playing!

Developer

Yeah Shot, it took a while to get used to huh? 

Glad you got over the initial confusion and continued on playing. You're awesome, you know that? =)

Submitted(+2)

very well done, way too scary for me. couldn't figure out how to not die in time. props to the sound person, you are the reason this is too scary <3

Developer(+2)

I agree our composer / sound designer did a phenomenal job, and really brought the game together. Thank you for playing! We had a lot of fun making this.

Developer(+1)

Onyx, it was scary for you and me both! ^_^

Yeah the composer did his thing didnt he? I thought so too!

Submitted(+2)

Nice game! Loved the atmosphere

Developer

Thank you for playing!

Developer

Thanks Rabbit. I am excited that you enjoyed the atmosphere of the game. It was truly a work of art and the fellows I worked with really did a good job!

Submitted(+3)

Trippy. It took me a little while to figure out what to do, but then it was straight forward. Good events and narrative design!

Developer

Appreciate the feedback!

Developer

Thanks so much Paul for the feedback! Also, thanks for the praise on the narrative design. Tried to make it as good and aligned with the goal. Really happy that you saw that. Means a alot! truly!

Submitted(+3)

It really does feel like iron lung

Developer

That's high praise, thank you! Was a huge inspiration for us.

Submitted(+2)

U guys made a great game congrats on you 

Developer

I am glad that you liked it!

Much appreciated =)