What a thrill! It felt intuitive on multiple levels and was so immersive, that my phantasy spilled out backstories while playing.
Great audiovisual experience!
| Criteria | Rank | Score* | Raw Score |
| I appreciate the mood/atmosphere | #19 | 3.838 | 4.025 |
| I appreciate the sound design and/or music | #25 | 3.480 | 3.650 |
| I would buy a longer/commercial version of this game | #36 | 2.241 | 2.350 |
| Overall | #44 | 2.980 | 3.125 |
| I appreciate the game-feel (responsiveness of interactions) | #47 | 2.908 | 3.050 |
| I find this game's challenge/puzzles interesting or compelling | #53 | 2.407 | 2.525 |
| This game was intuitive and self-explanatory | #60 | 3.051 | 3.200 |
| I appreciate the art/visual style | #62 | 2.932 | 3.075 |
Ranked from 40 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Jam Entry Confirmation
Indie Game Clinic Collab Jam
The Team
Jake Knudson | Programmer, Design, Technical Artist
Keem Holt | Narrative Design
Vndkrure | UI, UI Composition
Adrien Baumlen | Composer & Sound Design
Sara Walker | Artist
Robert Reynolds | Programmer, Design, Artist
Other Credits
https://space-spheremaps.itch.io/space-spheremaps
What a thrill! It felt intuitive on multiple levels and was so immersive, that my phantasy spilled out backstories while playing.
Great audiovisual experience!
@Archi Inu just called me over and said that I have to play this game, hovering over me while I played it. And then in the end proudly proclaimed: "When I played I imagined us playing this coop together, and I would shout PUMP THE OXYGEN!!" ..
I really liked the atmosphere (visual and sound design wise) - Good job!
Cool atmosphere and sound design! I quickly understood what I needed to do, but then when the last anomaly crashed into my ship and the game was over, I wasn’t sure what exactly I did wrong (I did keep refilling the oxygen and replacing the battery). I tried two more times with the same result, but still feel like I’m missing something and this isn’t the intended ending :)
I couldn't figure out how to finish this. I gave it 2 attempts, saw how to move to the zones and hit the button, but had no clue what to do so I didn't die of oxygen deprivation. I looked around the room but couldn't figure out what to interact with. I had to read the comments here to know that it was a thing I could do.
Very atmospheric though and got me hooked at first, but had to give up when I got frustrated.
Interesting game, very self-explanatory. I liked the oxygen meter that I had to pay attention to every now and then. There was a nice balance of mystery with the beacons and and everything, and I liked the surprise after linking them all. The game seemed to restart with more beacons and wanting me to replay, but I felt satisfied enough and ended it there. Although the beacon mechanic was fun, it felt like it needed something else dynamic, since it was relatively easy to use both visual and audio queues to get them in focus.
I think I died, yellow bars started creeping in the cockpit. I didn't understand the reason, maybe it took too long. Also one of the 5 planets disappeared for a while, so I had 4, and then it came back. I died about when trying to get to the last one. I'd same its a bit lame that I died >.> and I don't feel like spending another 5 minutes to redo what I did.
The mouse control felt weird and glitchy in the web version in firefox. Couldn't run it on linux even though it's marked as supported
Lovely entry, the atmosphere was fantastic and I felt quite tense and anxious playing. I like the initial intuitiveness of finding a slot of the light tube and then exploring the other modules as they draw your attention. Running to keep the thing filled up was also a nice addition - but I'm not entirely sure what it did. Keep the light on I think?
The challenges at the actual cockpit I think looked great but I wasn't entirely clear of their point. I couldn't tell if there was some indicator other than the sound of where I would be pushing the holographic icons. Holding the button down after when the next panel opens also could maybe have been a bit more interesting.
I think I got game over and didn't entirely understand why - I suppose time ran out and I didn't solve it quickly enough, but I wish there had been clearer indication of that time running out somewhere. That being said I loved the anomaly, cool way to die.
Great job, really fits the theme, intuitive progression and the ending was genuinely scary!!
Trippy. It took me a little while to figure out what to do, but then it was straight forward. Good events and narrative design!
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