The gameplay is quite enjoyable. I love Atlas and the shapeshifting idea! The puzzles are not too hard to figure out, they are pretty straightforward. Adding a bit more puzzles would be nice. There' may be a few too many screen fade during the chase sequence when the ghosts appear, which makes me a bit disoriented. Otherwise it is a good game. I look forward for the full version!
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Dawnless: The Climb Demo's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Horror | #7 | 3.250 | 3.250 |
| Theme | #9 | 3.750 | 3.750 |
| Overall | #12 | 3.146 | 3.146 |
| Creativity | #13 | 3.250 | 3.250 |
| Gameplay | #13 | 3.000 | 3.000 |
| Presentation | #14 | 2.750 | 2.750 |
| Story | #14 | 2.875 | 2.875 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How did you choose to implement the Theme: Witching Hour in your game?
I incorporated the theme of the "Witching Hour" by having the player step into the role of a witch engaged in a race against time—before the Witching Hour begins on the Blocksberg and her family and friends are sacrificed to a dark god.
Did you implement any of the optional Bonus Challenges, and if so, which ones?
Yes, the player has a companion in the form of a magical cat, with whom they can solve puzzles.
Did you create your game in RPG Maker?
Yes
Does your game contain AI-generated assets?
Yes








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