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A jam submission

country bountyView game page

Submitted by the-ibery-guy, baroo_x, Crosbo13 — 2 hours, 50 minutes before the deadline
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country bounty's itch.io page

Results

CriteriaRankScore*Raw Score
Accessibility#1611.9122.286
Audio#1621.5541.857
Originality#1651.9122.286
Theme#1711.9122.286
Overall#1741.6561.980
Graphics#1771.6732.000
Controls#1831.4341.714
Fun#1911.1951.429

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.6

Theme Interpretation
has to steal items

Wildcards Used

Baggage

Include an inventory system

GWJ Participation Level
10

Team Size
3

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Comments

Submitted

A great start to a game! Once I figured out I could enter in the castle through the back I enjoyed the immediate rush of having to avoid the guards. I was never quite able to figure out how to solve the "codes" and figured the inventory was a work in progress. Would love to see where this game could go given some time outside of the game jam, good work!

Submitted (1 edit)

I like the heist concept, but I was a bit confused on what to do. Initially I didn't realize it was possible to enter the castle from the back, and once inside there are codes that you need to enter? I didn't really know what to do. Also this might be a keyboard difference thing, but for me the interact key was 'S' not E and there's an inventory with 'I' that I wasn't really sure what to do with either.  Again really good concept I think it just needs a bit of polish :) Edit: Oh and I almost forgot I loved the walk animation!

Submitted

The art and vibes are very classic, but I couldn't seem to progress by entering the castle nor gaining items/riches. I could only become lost or immediately lose by running into the guard. This concept could really benefit from a mini-map and the loading music is quite loud and jarring. Good concept. Hope you revisit it.