It's an interesting idea, I think the puzzle would need more variation to keep it engaging for longer though, as it started to get repetitive after a while. I also wasn't sure what the different coloured highlights meant as they didn't seem to affect the gameplay?
Play game
Blobshake Shop's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| This game was intuitive and self-explanatory | #42 | 3.523 | 3.523 |
| I appreciate the game-feel (responsiveness of interactions) | #54 | 2.636 | 2.636 |
| I find this game's challenge/puzzles interesting or compelling | #62 | 2.114 | 2.114 |
| Overall | #66 | 2.542 | 2.542 |
| I appreciate the sound design and/or music | #67 | 2.545 | 2.545 |
| I appreciate the mood/atmosphere | #71 | 2.795 | 2.795 |
| I would buy a longer/commercial version of this game | #73 | 1.614 | 1.614 |
| I appreciate the art/visual style | #75 | 2.568 | 2.568 |
Ranked from 44 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Jam Entry Confirmation
IGC CollabJam'26
The Team
Miguel: Programmer
Szabo (Aveal): Visual Assets
DrumPierre: Music
Xela: SFX
Other Credits
N/A
Comments
Intuitive and fun initially (conlang-spirited, nice!), however, at some point, I started to expect either game victory or more mechanics to appear. The base mechanic itself overstayed its welcome at some point.
Interesting little drink making game. I thought it was pretty easy to pick up, but the check button that you can click before you've put anything in the drink and the lack of feedback for when a drink was incorrect definitely confused me at first. I really liked the little guys, and the agreement at the beginning was clever, hahaha. Great job!
I̢̧̥̪̹̗̗͉̊̈́̓̄̄ͨt̃҉̛͚̱͟͞ w̵̡̭̫̗̻͓̲̤̩̠̠̭̯̿̄̍̏͒̃̔͟͝ą̛͍̺͎̙͖̜̦̰̫͉̞̩̫̠̮͚͇͚̣͔ͫ͝ş̵͚ͬ̏̇̓͑͑̃̌ͧ̀̉͊̌ͨ͝͠ p̧̪̣͇̱̥̮̰͕̪̱͖͕ͨ̐̓͊͑̂͛ͥ͛ͬͫ̚ͅr̢̝̞͕͇͎̫̫͚͓̮̲ͫ͗ͫ̈́ͧ̂ͬ̔̕͞ē̵ͫ͌̌̒ͣ̊̎̽͏̺̺̠̖̩̗̻͕͖̝̰̱͙̞̟̟ţ̷̷̱̯̭͖̯͕͖̹̝̣̲͉͓̹̙̭ͣͮͣ̐̾ͪͭ̌͘͟ͅtͥ́҉̸̵͏̳̱̭̹͙̺̜͔͎͍̺̠̪͍̜̝͢y̧͚̯̣͖͕̲̟͍̝̝̱͇̣̟̺͗̓ͥ͆̐͒ͮͥͪ͋͊͆̕ f̸̴̛̣̙̪͈̱̦͕̮̦̔͑̎̈́̎̉ͮͯ̆̀́͛͒͗͗͟͜u̱̘̲̰̞͛͒͗͗ͧ͢͢͝ͅn̷ͯ̒̐̋ͧͫͤ̚͏̲͓͖̳̼͚͉̞̼̟̲̯̫̣ f͑͊ͨ̑̐̽͆͐͆ͯͮ̋͒̀̕̕͝҉̹̦͙̳̮̼̳̟͕̟ő̸̫̦̹̮͕͓̯͒ͩ̐̆̀͘̕r̨̧̧̤͕͎̩̺̜̥͕̫̱̪͇͎͇͇̳͉͆̎͑̃ͯ́͞ á̶̢̧͍͈͇̲̖̩̗̭͓̥̜̬͈͂ͮ̌͂ͬ͗̕ m̈́ͣ͛̓̈̈́͋̂̋ͫͯ̒ͣ͆ͨ͒ͣ͒̏͏̷̠̫͖̟͘͘͠i̵̷̥̟̩͔̯̤̻̰̜͈̭̰̯̤̹̟͔͓̒ͣ͆ͨ͒ͣ͒̏̌͊͜n̶̷̢̡͓̖͙̯͔̞̦͖̮̱͕̳͇͕̳͉͇̋̎̊̈́͢u͆̌͊ͮͭ͟͢͟͟͏̭̲̼̤̦̼̰̣̗t̨͛̒̂ͣ̏͗ͮ͗ͨ͆͋ͮ̄̏̚̕͡͞҉̲͉̪̱̦̮̩͚̺͙͎̻͎̹̤͉eͮ̄̏͊̊̓̂ͮͬ͐̊̋ͯͥͥ̆͗̚͏̧͕̪̯͕̻͍͕̱͇̰͚̦̱̕ :ͮͪ̓̔̆̊ͮ͋́͏͕̠̫͎̀)̴̡̳̼̫̯͓̘̬͙̱͖͇͙̼̤̰͈͓ͪͥͥ̏ͨͥ͒ͮ͛̾ͤ̾̎͊ͤ̀̚͞͞ͅͅ
I wasn't sure what to do at first, I believe it was because the checkmark button was clickable. Once I realized what I needed to do, it was pretty simple to just match up the letters in order. Eventually I started seeing red/green highlights around things, but it didn't seem to have an effect and I still just had to do the same thing to solve the puzzles? Anywho, seems like you could play around a lot more with the creativity of drink making, and allow users to have the same ingredients in different sequences in the same glass, or perhaps implement more around what the highlights were supposed to mean. In terms of clarity, I was mostly confused on how to reset a glass (until I realized it could just click it), and perhaps you could have the aliens grunt or cheer after trying to serve them a drink as it cycled through each glyph, to communicate what was correct/incorrect?
Here's a playtest
Really cool Idea and I was enjoying it until I accidentally clicked on the wrong one so a undo or just bin button would have been nice but good job
I got to 12 drinks and then stopped. I noticed some of the symbols had the highlighting, but didn't understand what that meant for gameplay purposes. I think the concept could be interesting, needs developed more and have different challenges. Nicely done :)
Cool concept, I really enjoyed the idea of a "fake" disclaimer at the beginning. It was easy enough to figure out the drink combos.
I would have appreciated a way to undo the drink if you made a mistake, seems like the only option was to restart the game.
I also would have liked some variance in the symbols, for example two different flavors each began with "AB" where one was "AB" and one was "ABC" which made it hard to tell where a component of a recipe began and end.
I didn't find an undo button. So if I made a wrong choice, I didn't see a way to fix it. So when figuring out what to do, I pressed random faces, and there was no way to undo or get past unless to reload the browser.
Then I did 9 drinks. Nothing seemed to have happened, and it didn't seem to be going much anywhere so I stopped playing.
The game was fine apart from not really having a goal and not having a redo button (dont even need undo, just a restart drink would do it).


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