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A jam submission

InCumIng (Jam Version)View game page

A space breeder send to vanquish slime army? I need a drink...
Submitted by Necessary/Insanity — 1 hour, 38 minutes before the deadline
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InCumIng (Jam Version)'s itch.io page

Results

CriteriaRankScore*Raw Score
Use of theme#24.2494.750
Gameplay#23.1303.500
Overall#33.2203.600
Horniness#43.1303.500
Polish#52.6833.000
Originality#72.9073.250

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Which external assets did you use?
External plugin : ZwainSkipTitle (skip the average title screen of RPG MAKER MZ)
_______________________________________________
Rpg maker ressources: SFX, movement systeme, saved system, message systeme.
____________________________________________________
All Music, sprite, writing, tilset, drawing and all mechanique which are not listed above are my work.

What is your ranking of holes you would like to lick?
Huuuummm.
All have the first place.

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Comments

Submitted(+1)

Great use of the gravity theme, the combat is funny (sticky finger lol) and the movement is unique. I am too, a slime enjoyer :D

Developer(+1)

Thank you. . Dont worry i wash mi hand befor. ;3

Submitted(+1)

SLIMES.  10/10

Developer(+1)

Thank you very much. Really glad you like it.

Jam HostSubmitted(+1)

Very fun, the idea of sliding as Zero G is soooo creative!! Quite well done, and you saw our reaction live. It was very interesting and I love the Cube gal a lot!!

Thanks for participating in the Jam!

Developer (1 edit) (+1)

I stumbled across this and seeing you play my game gave me a joy I've rarely experienced (with the end-of-jam stress finally melting away, I cried today). Thank you so much for your feedback. Thank you infinitely. And if at one point I might have been a bit bossy (with the medkit), it was mainly because I was tired and it made it even harder for me to express myself than usual. Sorry if I came across as direct. Thank you again, this moment means more to me than any possible victory. Thank you very much!!!!

Adit : Thank you for Deva. I was worried we might misunderstand each other because of the language difference, but your reactions made me very happy. Cultural differences in humor can be vast.

Jam HostSubmitted(+1)

You didnt came accross as bossy at all! It made me really happy seeing you in voice chat and getting direct advice from the dev! Im a spanish speaker first, so I understand most of the french euphonisms, which made it easier to understand the meanings of thins, and generally your english isnt terrible at all, the idea came accross fine!

<3

Jam HostSubmitted(+1)

You didnt came accross as bossy at all! It made me really happy seeing you in voice chat and getting direct advice from the dev! Im a spanish speaker first, so I understand most of the french euphonisms, which made it easier to understand the meanings of thins, and generally your english isnt terrible at all, the idea came accross fine!

<3

Jam HostSubmitted(+1)

Very well done project with a lot of interesting mechanics! The Zero-G theme is well done with the sliding motion. With how you need to be near objects and certain walls I can really imagine the little sprite actually grabbing things to mover around as if in space.

I ran into a few bugs (sliding through a door into the alternating laser room and being caught in a cutscene as i get killed, i got in an infinite loop of slime girl attacks in the elevator room somehow), but otherwise it played really well!

The boss was tough, but once I got  a good ability rhythm down i got her. Would love to see more abilities and lewd attacks from enemies


Really well done!

Developer(+1)

Thank you very much.

Sorry about the bugs. I'll double-check everything. 

As for the laser room, I expected that. You absolutely mustn't enter from the middle, otherwise the cutscene will block you and the crossed laser will inflict twice the damage. But I only realized it too late.

The slime issue isn't a bug. It's a mechanic that needs reworking. There's a crossover point where the slimes jump on you at the bottom of the room if you're within three squares of them. This can trigger three fights in a row. I need to improve it so it's not a one-off and is understandable.

Regarding the techniques, that's planned. The slimes are hungry and therefore limited. Hence the fact that they often do nothing (that's the lore excuse. But in reality, I created the combat system from scratch, so I focused on the essentials).

You even made it to the boss and defeated it! Well done!!! The capture mechanic is highlighted with the bosses. They'll give you new abilities and increase your stats. But that's for the next floor.

Thank you so much for the feedback. After these two intense weeks, I'll finally be able to get some sleep. XD