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NES Amoeba Platformer's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fun & Design | #17 | 2.016 | 2.667 |
| Technical | #18 | 2.142 | 2.833 |
| Focus & Theme | #19 | 1.764 | 2.333 |
| Overall | #19 | 1.722 | 2.278 |
| X Factor | #20 | 1.638 | 2.167 |
| Graphics & Animation | #21 | 1.890 | 2.500 |
| Music & Sound | #25 | 0.882 | 1.167 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you credit all assets in-game (including your own) as required by the rules?
Yes
What actions did you assign to the three buttons and/or their combinations?
left/right up/down & jump , depending on gravity direction
Team Size
Solo (1)
Will you continue work on the game after the jam?
Undecided
How does your game apply the theme, TINY? (optional)
Tiny squishy amoeba platforming
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Comments
Really impressive physics in this game, I can understand why it lagged "a bit" (I tried v2 first but that didn't work so I downloaded v3 which worked ok). Like the mechanics of the amoeba and the deformation of the platforms (even possible to go through them, nice touch. A bit limited gameplay; the mechanics beg for a bigger, more developed game.
Thank you for the encouraging feedback
Use 'W' & 'D' to move left/right or up/down depending of the gravity direction, some platforms will change the gravity direction of the amoeba. Use 'space bar' to jump against the gravity direction.
Colide with enemies to damage and destroy them.
Reach the goal to end the game
This game was built with my custom built tool for creating 2D softbodies by converting sprites into softbodies, the "Sprite to Soft Body 2D Converter"
Unity asset store link: https://u3d.as/3V9g
Note:
- The 1st build had alot of lag
- The 2nd build was not visualy what I wanted but at least slightly less lag
- The 3rd build is much shorter but at leas no lag.